forked from BilalY/Rasagar
81 lines
1.3 KiB
HLSL
81 lines
1.3 KiB
HLSL
// TODO Null implem at the moment
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float4 VFXTransformPositionWorldToNonJitteredClip(float3 posWS)
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{
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return (float4)0.0f;
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}
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float4 VFXTransformPositionWorldToPreviousClip(float3 posWS)
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{
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return (float4)0.0f;
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}
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float4 VFXTransformPositionWorldToClip(float3 posWS)
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{
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return (float4)0.0f;
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}
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float4 VFXTransformPositionObjectToNonJitteredClip(float3 posOS)
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{
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return (float4)0.0f;
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}
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float4 VFXTransformPositionObjectToPreviousClip(float3 posOS)
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{
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return (float4)0.0f;
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}
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float3 VFXTransformPreviousObjectToWorld(float3 posOS)
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{
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return (float3)0.0f;
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}
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float4 VFXTransformPositionObjectToClip(float3 posOS)
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{
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return (float4)0.0f;
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}
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float3 VFXTransformPositionWorldToView(float3 posWS)
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{
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return (float3)0.0f;
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}
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float4x4 VFXGetObjectToWorldMatrix()
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{
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return (float4x4)0.0f;
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}
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float4x4 VFXGetWorldToObjectMatrix()
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{
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return (float4x4)0.0f;
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}
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float3x3 VFXGetWorldToViewRotMatrix()
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{
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return (float3x3)0.0f;
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}
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float3 VFXGetViewWorldPosition()
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{
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return (float3)0.0f;
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}
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float VFXLinearEyeDepth(float depth)
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{
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return 0.0f;
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}
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float VFXLinearEyeDepthOrthographic(float depth)
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{
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return 0.0f;
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}
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float4 VFXApplyFog(float4 color,float4 posSS,float3 posWS)
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{
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return color;
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}
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float4 VFXApplyAO(float4 color, float4 posSS)
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{
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return color;
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}
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