forked from BilalY/Rasagar
80 lines
2.0 KiB
C#
80 lines
2.0 KiB
C#
namespace Unity.VisualScripting
|
|
{
|
|
/// <summary>
|
|
/// Executes an action only once, and a different action afterwards.
|
|
/// </summary>
|
|
[UnitCategory("Control")]
|
|
[UnitOrder(14)]
|
|
public sealed class Once : Unit, IGraphElementWithData
|
|
{
|
|
public sealed class Data : IGraphElementData
|
|
{
|
|
public bool executed;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The entry point for the action.
|
|
/// </summary>
|
|
[DoNotSerialize]
|
|
[PortLabelHidden]
|
|
public ControlInput enter { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Trigger to reset the once check.
|
|
/// </summary>
|
|
[DoNotSerialize]
|
|
public ControlInput reset { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The action to execute the first time the node is entered.
|
|
/// </summary>
|
|
[DoNotSerialize]
|
|
public ControlOutput once { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The action to execute subsequently.
|
|
/// </summary>
|
|
[DoNotSerialize]
|
|
public ControlOutput after { get; private set; }
|
|
|
|
protected override void Definition()
|
|
{
|
|
enter = ControlInput(nameof(enter), Enter);
|
|
reset = ControlInput(nameof(reset), Reset);
|
|
once = ControlOutput(nameof(once));
|
|
after = ControlOutput(nameof(after));
|
|
|
|
Succession(enter, once);
|
|
Succession(enter, after);
|
|
}
|
|
|
|
public IGraphElementData CreateData()
|
|
{
|
|
return new Data();
|
|
}
|
|
|
|
public ControlOutput Enter(Flow flow)
|
|
{
|
|
var data = flow.stack.GetElementData<Data>(this);
|
|
|
|
if (!data.executed)
|
|
{
|
|
data.executed = true;
|
|
|
|
return once;
|
|
}
|
|
else
|
|
{
|
|
return after;
|
|
}
|
|
}
|
|
|
|
public ControlOutput Reset(Flow flow)
|
|
{
|
|
flow.stack.GetElementData<Data>(this).executed = false;
|
|
|
|
return null;
|
|
}
|
|
}
|
|
}
|