forked from BilalY/Rasagar
96 lines
2.9 KiB
C#
96 lines
2.9 KiB
C#
using UnityEngine;
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Assigns the value of a variable.
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/// </summary>
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[UnitShortTitle("Set Variable")]
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public sealed class SetVariable : UnifiedVariableUnit
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{
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/// <summary>
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/// The entry point to assign the variable.
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/// </summary>
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[DoNotSerialize]
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[PortLabelHidden]
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public ControlInput assign { get; set; }
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/// <summary>
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/// The value to assign to the variable.
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/// </summary>
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[DoNotSerialize]
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[PortLabel("New Value")]
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[PortLabelHidden]
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public ValueInput input { get; private set; }
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/// <summary>
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/// The action to execute once the variable has been assigned.
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/// </summary>
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[DoNotSerialize]
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[PortLabelHidden]
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public ControlOutput assigned { get; set; }
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/// <summary>
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/// The value assigned to the variable.
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/// </summary>
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[DoNotSerialize]
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[PortLabel("Value")]
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[PortLabelHidden]
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public ValueOutput output { get; private set; }
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protected override void Definition()
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{
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base.Definition();
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assign = ControlInput(nameof(assign), Assign);
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input = ValueInput<object>(nameof(input)).AllowsNull();
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output = ValueOutput<object>(nameof(output));
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assigned = ControlOutput(nameof(assigned));
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Requirement(name, assign);
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Requirement(input, assign);
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Assignment(assign, output);
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Succession(assign, assigned);
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if (kind == VariableKind.Object)
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{
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Requirement(@object, assign);
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}
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}
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private ControlOutput Assign(Flow flow)
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{
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var name = flow.GetValue<string>(this.name);
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var input = flow.GetValue(this.input);
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switch (kind)
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{
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case VariableKind.Flow:
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flow.variables.Set(name, input);
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break;
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case VariableKind.Graph:
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Variables.Graph(flow.stack).Set(name, input);
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break;
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case VariableKind.Object:
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Variables.Object(flow.GetValue<GameObject>(@object)).Set(name, input);
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break;
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case VariableKind.Scene:
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Variables.Scene(flow.stack.scene).Set(name, input);
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break;
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case VariableKind.Application:
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Variables.Application.Set(name, input);
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break;
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case VariableKind.Saved:
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Variables.Saved.Set(name, input);
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break;
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default:
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throw new UnexpectedEnumValueException<VariableKind>(kind);
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}
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flow.SetValue(output, input);
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return assigned;
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}
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}
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}
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