forked from BilalY/Rasagar
36 lines
969 B
C#
36 lines
969 B
C#
namespace Unity.VisualScripting
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{
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/// <summary>
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/// Triggers the transition in the parent state graph.
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/// </summary>
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[UnitSurtitle("State")]
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[UnitCategory("Nesting")]
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[UnitShortTitle("Trigger Transition")]
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[TypeIcon(typeof(IStateTransition))]
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public sealed class TriggerStateTransition : Unit
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{
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/// <summary>
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/// The moment at which the parent state transition should be triggered.
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/// </summary>
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[DoNotSerialize]
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[PortLabelHidden]
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public ControlInput trigger { get; private set; }
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protected override void Definition()
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{
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trigger = ControlInput(nameof(trigger), Trigger);
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}
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private ControlOutput Trigger(Flow flow)
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{
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var stateTransition = flow.stack.GetParent<INesterStateTransition>();
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flow.stack.ExitParentElement();
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stateTransition.Branch(flow);
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return null;
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}
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}
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}
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