Rasagar/Library/PackageCache/com.unity.ai.navigation/README.md
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# About AI Navigation
The AI Navigation package makes available the following tools for working with navigation in Unity:
* The __Navigation__ window
* The __NavMesh Updater__ window
* The __AI Naigation__ overlay in the scene view
* The visualization in the scene view of the NavMeshes, links, obstacles, agents and their gizmos used for editing
* The authoring part of the components that exist in the `com.unity.modules.ai` core module (i.e. __NavMeshAgent__, __NavMeshObstacle__, __OffMeshLink__)
* Four components that comprise the high level controls for creating data for the navigation system:
* __NavMeshSurface__ for building and enabling a NavMesh surface for one agent type.
* __NavMeshModifier__ affects the NavMesh generation of NavMesh area types, based on the transform hierarchy.
* __NavMeshModifierVolume__ affects the NavMesh generation of NavMesh area types, based on volume.
* __NavMeshLink__ connects same or different NavMesh surfaces for one agent type.
# Using AI Navigation
For detailed information on how to use the package, see the [User manual](Documentation~/index.md).\
You can add it to your project by [installing it from the list](https://docs.unity3d.com/Manual/upm-ui-install.html) in the __Package Manager__ window or by [specifying its name](https://docs.unity3d.com/Manual/upm-ui-quick.html) `com.unity.ai.navigation`. Alternatively, you can add an entry with the package name directly in the [project manifest](https://docs.unity3d.com/Manual/upm-manifestPrj.html).\
The package is available as of Unity 2022.2.
# Notice on the Change of License
With effect from 8th December 2020 this package is [licensed](LICENSE.md) under the [Unity Companion License](https://unity3d.com/legal/licenses/unity_companion_license) for Unity-dependent projects. Prior to the 8th December 2020 this package was licensed under MIT and all use of the package content prior to 8th December 2020 is licensed under MIT.