forked from BilalY/Rasagar
107 lines
3.1 KiB
C#
107 lines
3.1 KiB
C#
#if UNITY_EDITOR || UNITY_STANDALONE
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using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.AI;
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using UnityEngine.TestTools;
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namespace Unity.AI.Navigation.Tests
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{
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class NavMeshSurfaceAgentTests
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{
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NavMeshSurface m_Surface;
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NavMeshAgent m_Agent;
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[SetUp]
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public void Setup()
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{
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m_Surface = GameObject.CreatePrimitive(PrimitiveType.Plane).AddComponent<NavMeshSurface>();
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}
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[TearDown]
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public void TearDown()
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{
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Object.DestroyImmediate(m_Agent.gameObject);
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Object.DestroyImmediate(m_Surface.gameObject);
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m_Agent = null;
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m_Surface = null;
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}
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[Test]
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public void AgentIdentifiesSurfaceOwner()
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{
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m_Surface.BuildNavMesh();
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m_Agent = new GameObject("Agent").AddComponent<NavMeshAgent>();
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Assert.AreEqual(m_Surface, m_Agent.navMeshOwner);
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Assert.IsTrue(m_Agent.isOnNavMesh);
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}
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[Test]
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[Ignore("1012991 : Missing functionality for notifying the NavMeshAgent about the removal of the NavMesh.")]
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public void AgentDetachesAndAttachesToSurface()
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{
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m_Surface.BuildNavMesh();
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m_Agent = new GameObject("Agent").AddComponent<NavMeshAgent>();
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Assert.AreEqual(m_Surface, m_Agent.navMeshOwner);
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Assert.IsTrue(m_Agent.isOnNavMesh);
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m_Surface.enabled = false;
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Assert.IsNull(m_Agent.navMeshOwner);
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Assert.IsFalse(m_Agent.isOnNavMesh);
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m_Surface.enabled = true;
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Assert.AreEqual(m_Surface, m_Agent.navMeshOwner);
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Assert.IsTrue(m_Agent.isOnNavMesh);
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}
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/*
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[Test]
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public void AgentIsOnNavMeshWhenMatchingAgentTypeID()
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{
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m_Surface.agentTypeID = 1234;
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m_Surface.BuildNavMesh();
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m_Agent = new GameObject("Agent").AddComponent<NavMeshAgent>();
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Assert.IsFalse(m_Agent.isOnNavMesh);
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m_Agent.agentTypeID = 1234;
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Assert.IsTrue(m_Agent.isOnNavMesh);
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}
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*/
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[UnityTest]
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public IEnumerator AgentAlignsToSurfaceNextFrame()
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{
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m_Surface.transform.rotation = new Quaternion(-0.679622f, 0.351242f, -0.373845f, 0.524388f);
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m_Surface.BuildNavMesh();
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m_Agent = new GameObject("Agent").AddComponent<NavMeshAgent>();
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yield return null;
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var residual = m_Surface.transform.up - m_Agent.transform.up;
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Assert.IsTrue(residual.magnitude < 0.01f);
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}
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[UnityTest]
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public IEnumerator AgentDoesNotAlignToSurfaceNextFrame()
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{
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m_Surface.transform.rotation = new Quaternion(-0.679622f, 0.351242f, -0.373845f, 0.524388f);
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m_Surface.BuildNavMesh();
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m_Agent = new GameObject("Agent").AddComponent<NavMeshAgent>();
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m_Agent.updateUpAxis = false;
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yield return null;
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var residual = Vector3.up - m_Agent.transform.up;
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Assert.IsTrue(residual.magnitude < 0.01f);
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}
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}
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}
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#endif
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