forked from BilalY/Rasagar
267 lines
8.0 KiB
C#
267 lines
8.0 KiB
C#
#if UNITY_EDITOR || UNITY_STANDALONE
|
|
|
|
using System.Collections;
|
|
using NUnit.Framework;
|
|
using UnityEngine;
|
|
using UnityEngine.AI;
|
|
using UnityEngine.TestTools;
|
|
|
|
namespace Unity.AI.Navigation.Tests
|
|
{
|
|
[TestFixture]
|
|
class NavMeshSurfaceTests
|
|
{
|
|
GameObject plane;
|
|
NavMeshSurface surface;
|
|
|
|
[SetUp]
|
|
public void CreatePlaneWithSurface()
|
|
{
|
|
plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
|
|
surface = new GameObject().AddComponent<NavMeshSurface>();
|
|
Assert.IsFalse(HasNavMeshAtOrigin());
|
|
}
|
|
|
|
[TearDown]
|
|
public void DestroyPlaneWithSurface()
|
|
{
|
|
GameObject.DestroyImmediate(plane);
|
|
GameObject.DestroyImmediate(surface.gameObject);
|
|
Assert.IsFalse(HasNavMeshAtOrigin());
|
|
}
|
|
|
|
[Test]
|
|
public void NavMeshIsAvailableAfterBuild()
|
|
{
|
|
surface.BuildNavMesh();
|
|
Assert.IsTrue(HasNavMeshAtOrigin());
|
|
}
|
|
|
|
[Test]
|
|
public void NavMeshCanBeRemovedAndAdded()
|
|
{
|
|
surface.BuildNavMesh();
|
|
Assert.IsTrue(HasNavMeshAtOrigin());
|
|
|
|
surface.RemoveData();
|
|
Assert.IsFalse(HasNavMeshAtOrigin());
|
|
|
|
surface.AddData();
|
|
Assert.IsTrue(HasNavMeshAtOrigin());
|
|
}
|
|
|
|
[Test]
|
|
public void NavMeshIsNotAvailableWhenDisabled()
|
|
{
|
|
surface.BuildNavMesh();
|
|
|
|
surface.enabled = false;
|
|
Assert.IsFalse(HasNavMeshAtOrigin());
|
|
|
|
surface.enabled = true;
|
|
Assert.IsTrue(HasNavMeshAtOrigin());
|
|
}
|
|
|
|
[Test]
|
|
public void CanBuildWithCustomArea()
|
|
{
|
|
surface.defaultArea = 4;
|
|
var expectedAreaMask = 1 << 4;
|
|
|
|
surface.BuildNavMesh();
|
|
Assert.IsTrue(HasNavMeshAtOrigin(expectedAreaMask));
|
|
}
|
|
|
|
[Test]
|
|
public void CanBuildWithCustomAgentTypeID()
|
|
{
|
|
surface.agentTypeID = 1234;
|
|
surface.BuildNavMesh();
|
|
|
|
Assert.IsTrue(HasNavMeshAtOrigin(NavMesh.AllAreas, 1234));
|
|
}
|
|
|
|
[Test]
|
|
public void CanBuildCollidersAndIgnoreRenderMeshes()
|
|
{
|
|
plane.GetComponent<MeshRenderer>().enabled = false;
|
|
|
|
surface.useGeometry = NavMeshCollectGeometry.PhysicsColliders;
|
|
surface.BuildNavMesh();
|
|
Assert.IsTrue(HasNavMeshAtOrigin());
|
|
|
|
surface.useGeometry = NavMeshCollectGeometry.RenderMeshes;
|
|
surface.BuildNavMesh();
|
|
Assert.IsFalse(HasNavMeshAtOrigin());
|
|
}
|
|
|
|
[Test]
|
|
public void CanBuildRenderMeshesAndIgnoreColliders()
|
|
{
|
|
#if NMC_CAN_ACCESS_PHYSICS
|
|
plane.GetComponent<Collider>().enabled = false;
|
|
#else
|
|
Assert.Inconclusive("This test requires the com.unity.modules.physics package in order to run. Make sure to reference it in the project.");
|
|
#endif
|
|
surface.useGeometry = NavMeshCollectGeometry.PhysicsColliders;
|
|
surface.BuildNavMesh();
|
|
Assert.IsFalse(HasNavMeshAtOrigin());
|
|
|
|
surface.useGeometry = NavMeshCollectGeometry.RenderMeshes;
|
|
surface.BuildNavMesh();
|
|
Assert.IsTrue(HasNavMeshAtOrigin());
|
|
}
|
|
|
|
[Test]
|
|
public void BuildIgnoresGeometryOutsideBounds()
|
|
{
|
|
surface.collectObjects = CollectObjects.Volume;
|
|
surface.center = new Vector3(20, 0, 0);
|
|
surface.size = new Vector3(10, 10, 10);
|
|
|
|
surface.BuildNavMesh();
|
|
Assert.IsFalse(HasNavMeshAtOrigin());
|
|
}
|
|
|
|
[Test]
|
|
public void BuildIgnoresGeometrySiblings()
|
|
{
|
|
surface.collectObjects = CollectObjects.Children;
|
|
|
|
surface.BuildNavMesh();
|
|
Assert.IsFalse(HasNavMeshAtOrigin());
|
|
}
|
|
|
|
[Test]
|
|
public void BuildDoesntCullAreaBiggerThanMinRegionArea()
|
|
{
|
|
// Move plane away from NavMesh tile's boundaries
|
|
plane.transform.localScale = new Vector3(0.25f, 0, 0.25f);
|
|
plane.transform.position = new Vector3(2.5f, 0, 7.5f);
|
|
|
|
surface.minRegionArea = 1f;
|
|
|
|
surface.BuildNavMesh();
|
|
|
|
Assert.IsTrue(HasNavMeshAtPosition(plane.transform.position));
|
|
}
|
|
|
|
[Test]
|
|
public void BuildCullsAreaSmallerThanMinRegionArea()
|
|
{
|
|
// Move plane away from NavMesh tile's boundaries
|
|
plane.transform.localScale = new Vector3(0.25f, 0, 0.25f);
|
|
plane.transform.position = new Vector3(2.5f, 0, 7.5f);
|
|
|
|
surface.minRegionArea = 5;
|
|
|
|
surface.BuildNavMesh();
|
|
|
|
Assert.IsFalse(HasNavMeshAtPosition(plane.transform.position));
|
|
}
|
|
|
|
[Test]
|
|
public void BuildUsesOnlyIncludedLayers()
|
|
{
|
|
plane.layer = 4;
|
|
surface.layerMask = ~(1 << 4);
|
|
|
|
surface.BuildNavMesh();
|
|
Assert.IsFalse(HasNavMeshAtOrigin());
|
|
}
|
|
|
|
[Test]
|
|
public void DefaultSettingsMatchBuiltinSettings()
|
|
{
|
|
var bs = surface.GetBuildSettings();
|
|
Assert.AreEqual(NavMesh.GetSettingsByIndex(0), bs);
|
|
}
|
|
|
|
[Test]
|
|
public void ActiveSurfacesContainsOnlyActiveAndEnabledSurface()
|
|
{
|
|
Assert.IsTrue(NavMeshSurface.activeSurfaces.Contains(surface));
|
|
Assert.AreEqual(1, NavMeshSurface.activeSurfaces.Count);
|
|
|
|
surface.enabled = false;
|
|
Assert.IsFalse(NavMeshSurface.activeSurfaces.Contains(surface));
|
|
Assert.AreEqual(0, NavMeshSurface.activeSurfaces.Count);
|
|
|
|
surface.enabled = true;
|
|
surface.gameObject.SetActive(false);
|
|
Assert.IsFalse(NavMeshSurface.activeSurfaces.Contains(surface));
|
|
Assert.AreEqual(0, NavMeshSurface.activeSurfaces.Count);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator NavMeshMovesToSurfacePositionNextFrame()
|
|
{
|
|
plane.transform.position = new Vector3(100, 0, 0);
|
|
surface.transform.position = new Vector3(100, 0, 0);
|
|
surface.BuildNavMesh();
|
|
Assert.IsFalse(HasNavMeshAtOrigin());
|
|
|
|
surface.transform.position = Vector3.zero;
|
|
Assert.IsFalse(HasNavMeshAtOrigin());
|
|
|
|
yield return null;
|
|
|
|
Assert.IsTrue(HasNavMeshAtOrigin());
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator UpdatingAndAddingNavMesh()
|
|
{
|
|
var navmeshData = new NavMeshData();
|
|
var oper = surface.UpdateNavMesh(navmeshData);
|
|
Assert.IsFalse(HasNavMeshAtOrigin());
|
|
|
|
do
|
|
{
|
|
yield return null;
|
|
} while (!oper.isDone);
|
|
|
|
surface.RemoveData();
|
|
surface.navMeshData = navmeshData;
|
|
surface.AddData();
|
|
|
|
Assert.IsTrue(HasNavMeshAtOrigin());
|
|
}
|
|
|
|
[Test]
|
|
public void BuildTakesIntoAccountAdjacentWalkableSurfacesOutsideBounds()
|
|
{
|
|
surface.collectObjects = CollectObjects.Volume;
|
|
surface.center = new Vector3(0, 0, 0);
|
|
surface.size = new Vector3(10, 10, 10);
|
|
|
|
var adjacentPlane = GameObject.CreatePrimitive(PrimitiveType.Plane);
|
|
adjacentPlane.transform.position = new Vector3(10f, 0, 0);
|
|
|
|
surface.BuildNavMesh();
|
|
|
|
try
|
|
{
|
|
Assert.IsTrue(HasNavMeshAtPosition(new Vector3(surface.size.x / 2f, 0, 0)),
|
|
"A NavMesh should exists at the desired position.");
|
|
}
|
|
finally
|
|
{
|
|
Object.DestroyImmediate(adjacentPlane);
|
|
}
|
|
}
|
|
|
|
static bool HasNavMeshAtPosition(Vector3 position, int areaMask = NavMesh.AllAreas, int agentTypeID = 0)
|
|
{
|
|
var filter = new NavMeshQueryFilter {areaMask = areaMask, agentTypeID = agentTypeID};
|
|
return NavMesh.SamplePosition(position, out _, 0.1f, filter);
|
|
}
|
|
|
|
public static bool HasNavMeshAtOrigin(int areaMask = NavMesh.AllAreas, int agentTypeID = 0)
|
|
{
|
|
return HasNavMeshAtPosition(Vector3.zero, areaMask, agentTypeID);
|
|
}
|
|
}
|
|
}
|
|
#endif
|