forked from BilalY/Rasagar
39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.AI;
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namespace Unity.AI.Navigation.Tests
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{
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class OffMeshLinkTestBase
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{
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protected Transform m_PlaneStart;
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protected Transform m_PlaneEnd;
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protected NavMeshAgent m_Agent;
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public NavMeshLink CreateBiDirectionalLink(bool autoUpdatePositions)
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{
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var planeStartGO = GameObject.Find("plane1");
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Assert.That(planeStartGO, Is.Not.Null, "Didn't find gameobject plane1");
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m_PlaneStart = planeStartGO.transform;
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var planeEndGO = GameObject.Find("plane2");
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Assert.That(planeEndGO, Is.Not.Null, "Didn't find gameobject plane2");
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m_PlaneEnd = planeEndGO.transform;
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var agentGo = GameObject.Find("Agent");
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Assert.That(agentGo, Is.Not.Null, "Didn't find gameobject Agent");
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m_Agent = agentGo.GetComponent<NavMeshAgent>();
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Assert.That(m_Agent, Is.Not.Null, "Didn't find component NavMeshAgent in gameobject Agent");
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m_Agent.speed *= 10.0f;
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m_Agent.acceleration *= 10.0f;
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var linkGO = new GameObject("link");
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var link = linkGO.AddComponent<NavMeshLink>();
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Assert.That(link, Is.Not.Null, "Unable to add NavMeshLink component.");
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link.startTransform = m_PlaneStart;
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link.endTransform = m_PlaneEnd;
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link.autoUpdate = autoUpdatePositions;
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return link;
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}
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}
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}
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