forked from BilalY/Rasagar
24 lines
1.0 KiB
C#
24 lines
1.0 KiB
C#
namespace Unity.Burst.CompilerServices
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{
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/// <summary>
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/// Compile-time queries intrinsics.
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/// </summary>
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public static class Constant
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{
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/// <summary>
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/// Performs a compile-time check on whether the provided argument is known to be constant by Burst.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="t">The value to check whether it is constant.</param>
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/// <returns>True if Burst knows at compile-time that it is a constant, false otherwise.</returns>
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public static bool IsConstantExpression<T>(T t) where T : unmanaged => false;
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/// <summary>
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/// Performs a compile-time check on whether the provided argument is known to be constant by Burst.
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/// </summary>
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/// <param name="t">The value to check whether it is constant.</param>
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/// <returns>True if Burst knows at compile-time that it is a constant, false otherwise.</returns>
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public static unsafe bool IsConstantExpression(void* t) => false;
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}
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}
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