forked from BilalY/Rasagar
152 lines
3.7 KiB
C#
152 lines
3.7 KiB
C#
using System;
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using NUnit.Framework;
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using UnityBenchShared;
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namespace Burst.Compiler.IL.Tests
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{
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/// <summary>
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/// Test with enums.
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/// </summary>
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internal partial class TestEnums
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{
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[System.Flags]
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public enum MyEnum
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{
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Hello = 5,
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Something = 10
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}
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[TestCompiler]
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public static int test_enum_cast_to_int()
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{
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MyEnum value = MyEnum.Hello;
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return (int)value;
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}
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[TestCompiler(MyEnum.Hello)]
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[TestCompiler(MyEnum.Something)]
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public static int test_enum_compare(MyEnum value)
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{
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if (value == MyEnum.Hello)
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return 0;
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else
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return 1;
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}
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//[TestCompiler(typeof(StructContainingEnumProvider))]
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//public static int test_enum_in_struct(ref StructContainingEnum myStruct)
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//{
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// return myStruct.intValue + (int)myStruct.value;
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//}
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[TestCompiler(MyEnum.Hello)]
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[TestCompiler(MyEnum.Something)]
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[Ignore("Failure")]
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public static int test_enum_has_flag(MyEnum value)
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{
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return value.HasFlag(MyEnum.Hello) ? 3 : 4;
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}
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[TestCompiler(MyEnum.Hello)]
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[TestCompiler(MyEnum.Something)]
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public static int test_enum_and_mask(MyEnum value)
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{
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return (value & MyEnum.Hello) != 0 ? 3 : 4;
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}
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[TestCompiler(1)]
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[TestCompiler(2)]
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public static int TestEnumSwitchCase(IntPtr value)
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{
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var enumValue = (SmallEnum) value.ToInt32();
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// Need at least 3 cases to generate a proper switch
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// otherwise Roslyn will generate an if/else
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switch (enumValue)
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{
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case SmallEnum.One:
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return 7;
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case SmallEnum.Two:
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return 8;
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case SmallEnum.Three:
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return 9;
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default:
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return 10;
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}
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}
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private static int GetToInt32(int value)
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{
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return value;
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}
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[TestCompiler]
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public static int test_enum_sizeof_small_enum()
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{
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return sizeof(SmallEnum);
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}
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[TestCompiler(SmallEnum.Three)]
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public static int test_enum_sizeof_small_enum_in_struct_access(SmallEnum value)
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{
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var s = new MySmallEnumStruct
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{
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a = value,
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b = value,
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c = value
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};
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return (int)s.a + (int)s.b + (int)s.c;
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}
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public struct StructContainingEnum
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{
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public MyEnum value;
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public int intValue;
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}
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public enum SmallEnum : byte
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{
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One,
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Two,
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Three
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}
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public struct MySmallEnumStruct
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{
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public SmallEnum a;
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public SmallEnum b;
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public SmallEnum c;
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public SmallEnum d;
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}
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public enum SomeByteEnum : byte
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{
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First = 0,
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Last = 255
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}
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public unsafe struct FixedByte4Struct
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{
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fixed byte bytes[4];
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public SomeByteEnum this[SomeByteEnum index]
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{
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get { return (SomeByteEnum)bytes[(int)index]; }
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}
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public struct Provider : IArgumentProvider
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{
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public object Value => new FixedByte4Struct { };
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}
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}
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[TestCompiler(typeof(FixedByte4Struct.Provider))]
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public static SomeByteEnum test_enum_indexer(ref FixedByte4Struct bytes)
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{
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return bytes[0];
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}
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}
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}
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