forked from BilalY/Rasagar
279 lines
8.4 KiB
C#
279 lines
8.4 KiB
C#
using Burst.Compiler.IL.Tests.Helpers;
|
|
using NUnit.Framework;
|
|
using Unity.Mathematics;
|
|
|
|
namespace Burst.Compiler.IL.Tests
|
|
{
|
|
internal partial class VectorsBinOpFloat2
|
|
{
|
|
[TestCompiler]
|
|
public static float Add()
|
|
{
|
|
var left = new float2(1.0f);
|
|
var right = new float2(1.0f, 2.0f);
|
|
var result = left + right;
|
|
return Vectors.ConvertToFloat(result);
|
|
}
|
|
|
|
[TestCompiler]
|
|
public static float AddFloatRight()
|
|
{
|
|
var left = new float2(1.0f);
|
|
var right = 2.0f;
|
|
var result = left + right;
|
|
return Vectors.ConvertToFloat(result);
|
|
}
|
|
|
|
[TestCompiler]
|
|
public static float AddFloatLeft()
|
|
{
|
|
var left = 2.0f;
|
|
var right = new float2(1.0f);
|
|
var result = left + right;
|
|
return Vectors.ConvertToFloat(result);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
public static float AddByArgs(ref float2 left, ref float2 right)
|
|
{
|
|
var result = left + right;
|
|
return Vectors.ConvertToFloat(result);
|
|
}
|
|
|
|
[TestCompiler]
|
|
public static float Sub()
|
|
{
|
|
var left = new float2(1.0f);
|
|
var right = new float2(1.0f, 2.0f);
|
|
var result = left - right;
|
|
return Vectors.ConvertToFloat(result);
|
|
}
|
|
|
|
[TestCompiler]
|
|
public static float SubFloatLeft()
|
|
{
|
|
var left = 2.0f;
|
|
var right = new float2(1.0f, 2.0f);
|
|
var result = left - right;
|
|
return Vectors.ConvertToFloat(result);
|
|
}
|
|
|
|
[TestCompiler]
|
|
public static float SubFloatRight()
|
|
{
|
|
var left = new float2(1.0f, 2.0f);
|
|
var right = 2.0f;
|
|
var result = left - right;
|
|
return Vectors.ConvertToFloat(result);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
public static float SubByArgs(ref float2 left, ref float2 right)
|
|
{
|
|
var result = left - right;
|
|
return Vectors.ConvertToFloat(result);
|
|
}
|
|
|
|
[TestCompiler]
|
|
public static float Mul()
|
|
{
|
|
var left = new float2(2.0f, 1.0f);
|
|
var right = new float2(1.0f, 2.0f);
|
|
var result = left * right;
|
|
return Vectors.ConvertToFloat(result);
|
|
}
|
|
|
|
[TestCompiler]
|
|
public static float MulFloatLeft()
|
|
{
|
|
var left = 2.0f;
|
|
var right = new float2(1.0f, 2.0f);
|
|
var result = left * right;
|
|
return Vectors.ConvertToFloat(result);
|
|
}
|
|
|
|
[TestCompiler]
|
|
public static float MulFloatRight()
|
|
{
|
|
var left = new float2(1.0f, 2.0f);
|
|
var right = 2.0f;
|
|
var result = left * right;
|
|
return Vectors.ConvertToFloat(result);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
public static float MulByArgs(ref float2 left, ref float2 right)
|
|
{
|
|
var result = left * right;
|
|
return Vectors.ConvertToFloat(result);
|
|
}
|
|
|
|
[TestCompiler]
|
|
public static float Div()
|
|
{
|
|
var left = new float2(1.0f, 2.0f);
|
|
var right = new float2(2.0f, 1.0f);
|
|
var result = left / right;
|
|
return Vectors.ConvertToFloat(result);
|
|
}
|
|
|
|
[TestCompiler]
|
|
public static float DivFloatLeft()
|
|
{
|
|
var left = 15.0f;
|
|
var right = new float2(2.0f, 1.0f);
|
|
var result = left / right;
|
|
return Vectors.ConvertToFloat(result);
|
|
}
|
|
|
|
[TestCompiler]
|
|
public static float DivFloatRight()
|
|
{
|
|
var left = new float2(2.0f, 1.0f);
|
|
var right = 15.0f;
|
|
var result = left / right;
|
|
return Vectors.ConvertToFloat(result);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
public static float DivByArgs(ref float2 left, ref float2 right)
|
|
{
|
|
var result = left / right;
|
|
return Vectors.ConvertToFloat(result);
|
|
}
|
|
[TestCompiler]
|
|
public static float Mod()
|
|
{
|
|
var left = new float2(1.0f, 2.0f);
|
|
var right = new float2(2.0f, 1.0f);
|
|
var result = left % right;
|
|
return Vectors.ConvertToFloat(result);
|
|
}
|
|
|
|
[TestCompiler]
|
|
public static float ModFloatLeft()
|
|
{
|
|
var left = 15.0f;
|
|
var right = new float2(2.0f, 1.0f);
|
|
var result = left % right;
|
|
return Vectors.ConvertToFloat(result);
|
|
}
|
|
|
|
[TestCompiler]
|
|
public static float ModFloatRight()
|
|
{
|
|
var left = new float2(2.0f, 1.0f);
|
|
var right = 15.0f;
|
|
var result = left % right;
|
|
return Vectors.ConvertToFloat(result);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
public static float ModByArgs(ref float2 left, ref float2 right)
|
|
{
|
|
var result = left % right;
|
|
return Vectors.ConvertToFloat(result);
|
|
}
|
|
|
|
[TestCompiler]
|
|
public static float Neg()
|
|
{
|
|
var left = new float2(1.0f, 2.0f);
|
|
return Vectors.ConvertToFloat((-left));
|
|
}
|
|
|
|
[TestCompiler]
|
|
public static float Positive()
|
|
{
|
|
var left = new float2(1.0f, 2.0f);
|
|
return Vectors.ConvertToFloat((+left));
|
|
}
|
|
|
|
// Comparisons
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
public static int Equality(float a, float b)
|
|
{
|
|
return Vectors.ConvertToInt((new float2(a) == new float2(b)));
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
public static int EqualityFloat2(ref float2 a, ref float2 b)
|
|
{
|
|
return Vectors.ConvertToInt((a == b));
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
public static int Inequality(float a, float b)
|
|
{
|
|
return Vectors.ConvertToInt((new float2(a) != new float2(b)));
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
public static int InequalityFloat2(ref float2 a, ref float2 b)
|
|
{
|
|
return Vectors.ConvertToInt((a != b));
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
public static int GreaterThan(float a, float b)
|
|
{
|
|
return Vectors.ConvertToInt((new float2(a) > new float2(b)));
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
public static int GreaterThanFloat2(ref float2 a, ref float2 b)
|
|
{
|
|
return Vectors.ConvertToInt((a > b));
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
public static int GreaterThanOrEqual(float a, float b)
|
|
{
|
|
return Vectors.ConvertToInt((new float2(a) >= new float2(b)));
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
public static int GreaterThanOrEqualFloat2(ref float2 a, ref float2 b)
|
|
{
|
|
return Vectors.ConvertToInt((a >= b));
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
public static int LessThan(float a, float b)
|
|
{
|
|
return Vectors.ConvertToInt((new float2(a) < new float2(b)));
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
public static int LessThanFloat2(ref float2 a, ref float2 b)
|
|
{
|
|
return Vectors.ConvertToInt((a < b));
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
public static int LessThanOrEqual(float a, float b)
|
|
{
|
|
return Vectors.ConvertToInt((new float2(a) <= new float2(b)));
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard, DataRange.Standard)]
|
|
public static int LessThanOrEqualFloat2(ref float2 a, ref float2 b)
|
|
{
|
|
return Vectors.ConvertToInt((a <= b));
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static float ImplicitFloat(float a)
|
|
{
|
|
// Let float -> float2 implicit conversion
|
|
return Vectors.ConvertToFloat((float2) a);
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static float ImplicitInt4(ref int4 a)
|
|
{
|
|
// Let int4 -> float2 implicit conversion
|
|
return Vectors.ConvertToFloat(a);
|
|
}
|
|
}
|
|
} |