forked from BilalY/Rasagar
308 lines
9.5 KiB
C#
308 lines
9.5 KiB
C#
using Burst.Compiler.IL.Tests.Helpers;
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using NUnit.Framework;
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using Unity.Mathematics;
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namespace Burst.Compiler.IL.Tests
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{
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internal partial class VectorsBinOpFloat4
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{
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[TestCompiler]
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public static float Add()
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{
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var left = new float4(1.0f);
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var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
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var result = left + right;
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return Vectors.ConvertToFloat(result);
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}
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[TestCompiler]
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public static float AddFloatRight()
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{
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var left = new float4(1.0f);
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var right = 2.0f;
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var result = left + right;
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return Vectors.ConvertToFloat(result);
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}
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[TestCompiler]
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public static float AddFloatLeft()
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{
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var left = 2.0f;
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var right = new float4(1.0f);
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var result = left + right;
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return Vectors.ConvertToFloat(result);
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}
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[TestCompiler(DataRange.Standard, DataRange.Standard)]
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public static float AddByArgs(ref float4 left, ref float4 right)
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{
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var result = left + right;
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return Vectors.ConvertToFloat(result);
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}
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[TestCompiler]
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public static float Sub()
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{
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var left = new float4(1.0f);
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var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
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var result = left - right;
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return Vectors.ConvertToFloat(result);
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}
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[TestCompiler]
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public static float SubFloatLeft()
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{
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var left = 2.0f;
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var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
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var result = left - right;
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return Vectors.ConvertToFloat(result);
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}
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[TestCompiler]
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public static float SubFloatRight()
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{
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var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
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var right = 2.0f;
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var result = left - right;
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return Vectors.ConvertToFloat(result);
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}
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[TestCompiler(DataRange.Standard, DataRange.Standard)]
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public static float SubByArgs(ref float4 left, ref float4 right)
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{
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var result = left - right;
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return Vectors.ConvertToFloat(result);
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}
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[TestCompiler]
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public static float Mul()
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{
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var left = new float4(2.0f, 1.0f, 3.0f, 5.0f);
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var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
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var result = left * right;
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return Vectors.ConvertToFloat(result);
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}
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[TestCompiler]
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public static float MulFloatLeft()
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{
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var left = 2.0f;
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var right = new float4(1.0f, 2.0f, 3.0f, 4.0f);
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var result = left * right;
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return Vectors.ConvertToFloat(result);
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}
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[TestCompiler]
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public static float MulFloatRight()
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{
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var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
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var right = 2.0f;
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var result = left * right;
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return Vectors.ConvertToFloat(result);
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}
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[TestCompiler(DataRange.Standard, DataRange.Standard)]
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public static float MulByArgs(ref float4 left, ref float4 right)
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{
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var result = left * right;
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return Vectors.ConvertToFloat(result);
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}
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[TestCompiler]
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public static float Div()
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{
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var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
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var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
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var result = left / right;
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return Vectors.ConvertToFloat(result);
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}
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[TestCompiler]
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public static float DivFloatLeft()
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{
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var left = 15.0f;
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var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
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var result = left / right;
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return Vectors.ConvertToFloat(result);
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}
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[TestCompiler]
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public static float DivFloatRight()
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{
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var left = new float4(2.0f, 1.0f, 3.0f, 5.0f);
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var right = 15.0f;
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var result = left / right;
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return Vectors.ConvertToFloat(result);
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}
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[TestCompiler(DataRange.Standard, DataRange.Standard)]
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public static float DivByArgs(ref float4 left, ref float4 right)
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{
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var result = left / right;
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return Vectors.ConvertToFloat(result);
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}
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[TestCompiler]
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public static float Mod()
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{
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var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
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var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
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var result = left % right;
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return Vectors.ConvertToFloat(result);
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}
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[TestCompiler]
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public static float ModFloatLeft()
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{
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var left = 15.0f;
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var right = new float4(2.0f, 1.0f, 3.0f, 5.0f);
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var result = left % right;
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return Vectors.ConvertToFloat(result);
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}
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[TestCompiler]
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public static float ModFloatRight()
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{
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var left = new float4(2.0f, 1.0f, 3.0f, 5.0f);
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var right = 15.0f;
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var result = left % right;
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return Vectors.ConvertToFloat(result);
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}
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[TestCompiler(DataRange.Standard, DataRange.Standard)]
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public static float ModByArgs(ref float4 left, ref float4 right)
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{
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var result = left % right;
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return Vectors.ConvertToFloat(result);
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}
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[TestCompiler]
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public static float Neg()
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{
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var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
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return Vectors.ConvertToFloat((-left));
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}
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[TestCompiler]
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public static float Positive()
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{
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var left = new float4(1.0f, 2.0f, 3.0f, 4.0f);
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return Vectors.ConvertToFloat((+left));
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}
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// Comparisons
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[TestCompiler(DataRange.Standard, DataRange.Standard)]
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public static int Equality(float a, float b)
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{
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return Vectors.ConvertToInt(new float4(a) == new float4(b));
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}
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[TestCompiler(DataRange.Standard, DataRange.Standard)]
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public static int EqualityFloat4(ref float4 a, ref float4 b)
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{
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return Vectors.ConvertToInt(a == b);
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}
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[TestCompiler(DataRange.Standard, DataRange.Standard)]
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public static int Inequality(float a, float b)
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{
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return Vectors.ConvertToInt(new float4(a) != new float4(b));
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}
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[TestCompiler(DataRange.Standard, DataRange.Standard)]
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public static int InequalityFloat4(ref float4 a, ref float4 b)
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{
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return Vectors.ConvertToInt(a != b);
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}
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[TestCompiler(DataRange.Standard, DataRange.Standard)]
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public static int GreaterThan(float a, float b)
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{
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return Vectors.ConvertToInt(new float4(a) > new float4(b));
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}
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[TestCompiler(DataRange.Standard, DataRange.Standard)]
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public static int GreaterThanFloat4(ref float4 a, ref float4 b)
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{
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return Vectors.ConvertToInt(a > b);
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}
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[TestCompiler(DataRange.Standard, DataRange.Standard)]
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public static int GreaterThanFloat4Float(ref float4 a, float b)
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{
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return Vectors.ConvertToInt(a > b);
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}
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[TestCompiler(DataRange.Standard, DataRange.Standard)]
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public static unsafe bool GreaterThanFloat4FloatUnsafe(ref float4 a, float b)
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{
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float4 x = a;
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float4* start = &x;
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int axis = 0;
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return CompareViaIndexer(start, axis, b);
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}
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private static unsafe bool CompareViaIndexer(float4* start, int axis, float b)
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{
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float4 copy = *start;
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return copy[axis] >= b;
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}
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[TestCompiler(DataRange.Standard, DataRange.Standard)]
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public static int GreaterThanOrEqual(float a, float b)
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{
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return Vectors.ConvertToInt(new float4(a) >= new float4(b));
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}
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[TestCompiler(DataRange.Standard, DataRange.Standard)]
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public static int GreaterThanOrEqualFloat4(ref float4 a, ref float4 b)
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{
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return Vectors.ConvertToInt(a >= b);
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}
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[TestCompiler(DataRange.Standard, DataRange.Standard)]
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public static int LessThan(float a, float b)
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{
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return Vectors.ConvertToInt(new float4(a) < new float4(b));
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}
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[TestCompiler(DataRange.Standard, DataRange.Standard)]
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public static int LessThanFloat4(ref float4 a, ref float4 b)
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{
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return Vectors.ConvertToInt(a < b);
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}
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[TestCompiler(DataRange.Standard, DataRange.Standard)]
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public static int LessThanFloat4Float(ref float4 a, float b)
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{
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return Vectors.ConvertToInt(a < b);
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}
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[TestCompiler(DataRange.Standard, DataRange.Standard)]
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public static int LessThanOrEqual(float a, float b)
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{
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return Vectors.ConvertToInt(new float4(a) <= new float4(b));
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}
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[TestCompiler(DataRange.Standard, DataRange.Standard)]
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public static int LessThanOrEqualFloat4(ref float4 a, ref float4 b)
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{
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return Vectors.ConvertToInt(a <= b);
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}
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[TestCompiler(DataRange.Standard)]
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public static float ImplicitFloat(float a)
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{
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// Let float -> float4 implicit conversion
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return Vectors.ConvertToFloat((float4) a);
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}
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[TestCompiler(DataRange.Standard)]
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public static float ImplicitInt4(ref int4 a)
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{
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// Let int4 -> float4 implicit conversion
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return Vectors.ConvertToFloat(a);
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}
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}
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} |