forked from BilalY/Rasagar
95 lines
2.5 KiB
C#
95 lines
2.5 KiB
C#
using Burst.Compiler.IL.Tests.Helpers;
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using NUnit.Framework;
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using Unity.Mathematics;
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namespace Burst.Compiler.IL.Tests
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{
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[TestFixture]
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internal partial class VectorsIndexers
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{
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[TestCompiler(0)]
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[TestCompiler(1)]
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[TestCompiler(2)]
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[TestCompiler(3)]
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public static float Float4_get_IndexerLocal(int i)
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{
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var vector = new float4(5.0f, 6.0f, 7.0f, 8.0f);
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return vector[i];
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}
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[TestCompiler(DataRange.Standard)]
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public static float Float4_get_IndexerByRef(ref float4 vector)
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{
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return vector[0] + vector[2];
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}
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[TestCompiler(0)]
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[TestCompiler(1)]
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[TestCompiler(2)]
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[TestCompiler(3)]
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public static float Float4_set_IndexerLocal(int i)
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{
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var vector = new float4(0.0f);
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vector[i] = 2.0f * i;
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return vector[0] + vector[2];
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}
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[TestCompiler(DataRange.Standard)]
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public static float Float4_set_IndexerByRef(ref float4 vector)
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{
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vector[0] = 10.0f;
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vector[2] = 15.0f;
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return vector[0] + vector[2];
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}
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[TestCompiler(0)]
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[TestCompiler(1)]
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[TestCompiler(2)]
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public static float Float3_get_IndexerLocal(int i)
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{
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var vector = new float3(5.0f, 6.0f, 7.0f);
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return vector[i];
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}
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[TestCompiler(DataRange.Standard)]
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public static float Float3_get_IndexerByRef(ref float3 vector)
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{
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return vector[0] + vector[2];
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}
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[TestCompiler(0)]
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[TestCompiler(1)]
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[TestCompiler(2)]
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public static float Float3_set_IndexerLocal(int i)
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{
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var vector = new float3(0.0f);
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vector[i] = 2.0f * i;
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return vector[0] + vector[2];
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}
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[TestCompiler(DataRange.Standard)]
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public static float Float3_set_IndexerByRef(ref float3 vector)
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{
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vector[0] = 10.0f;
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vector[2] = 15.0f;
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return vector[0] + vector[2];
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}
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[TestCompiler(DataRange.Standard)]
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public static int Bool_set_Indexer_Indirect(ref float4 vec)
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{
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bool4 result = false;
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for (int i = 0; i < 4; i++)
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{
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result[i] = CheckVector(vec[i]);
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}
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return Vectors.ConvertToInt(result);
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}
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public static bool CheckVector(float value)
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{
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return value < 10.0f;
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}
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}
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} |