forked from BilalY/Rasagar
198 lines
8.3 KiB
C#
198 lines
8.3 KiB
C#
#if !UNITY_2019_3_OR_NEWER
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#define CINEMACHINE_PHYSICS
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#define CINEMACHINE_PHYSICS_2D
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#endif
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using UnityEngine;
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using UnityEditor;
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using System;
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using System.Collections.Generic;
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namespace Cinemachine.Editor
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{
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#if CINEMACHINE_PHYSICS || CINEMACHINE_PHYSICS_2D
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[CustomEditor(typeof(CinemachineConfiner))]
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[CanEditMultipleObjects]
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internal sealed class CinemachineConfinerEditor : BaseEditor<CinemachineConfiner>
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{
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/// <summary>Get the property names to exclude in the inspector.</summary>
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/// <param name="excluded">Add the names to this list</param>
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protected override void GetExcludedPropertiesInInspector(List<string> excluded)
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{
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base.GetExcludedPropertiesInInspector(excluded);
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CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(Target.VirtualCamera);
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bool ortho = brain != null ? brain.OutputCamera.orthographic : false;
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if (!ortho)
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excluded.Add(FieldPath(x => x.m_ConfineScreenEdges));
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#if CINEMACHINE_PHYSICS && CINEMACHINE_PHYSICS_2D
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if (Target.m_ConfineMode == CinemachineConfiner.Mode.Confine2D)
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excluded.Add(FieldPath(x => x.m_BoundingVolume));
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else
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excluded.Add(FieldPath(x => x.m_BoundingShape2D));
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#endif
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}
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public override void OnInspectorGUI()
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{
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BeginInspector();
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#if CINEMACHINE_PHYSICS && CINEMACHINE_PHYSICS_2D
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if (Target.m_ConfineMode == CinemachineConfiner.Mode.Confine2D)
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{
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#endif
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#if CINEMACHINE_PHYSICS_2D
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if (Target.m_BoundingShape2D == null)
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EditorGUILayout.HelpBox("A Bounding Shape is required.", MessageType.Warning);
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else if (Target.m_BoundingShape2D.GetType() != typeof(PolygonCollider2D)
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&& Target.m_BoundingShape2D.GetType() != typeof(CompositeCollider2D))
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{
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EditorGUILayout.HelpBox(
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"Must be a PolygonCollider2D or CompositeCollider2D.",
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MessageType.Warning);
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}
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else if (Target.m_BoundingShape2D.GetType() == typeof(CompositeCollider2D))
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{
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CompositeCollider2D poly = Target.m_BoundingShape2D as CompositeCollider2D;
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if (poly.geometryType != CompositeCollider2D.GeometryType.Polygons)
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{
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EditorGUILayout.HelpBox(
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"CompositeCollider2D geometry type must be Polygons",
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MessageType.Warning);
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}
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}
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#endif
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#if CINEMACHINE_PHYSICS && CINEMACHINE_PHYSICS_2D
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}
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else
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{
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#endif
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#if CINEMACHINE_PHYSICS
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if (Target.m_BoundingVolume == null)
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EditorGUILayout.HelpBox("A Bounding Volume is required.", MessageType.Warning);
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else if (Target.m_BoundingVolume.GetType() != typeof(BoxCollider)
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&& Target.m_BoundingVolume.GetType() != typeof(SphereCollider)
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&& Target.m_BoundingVolume.GetType() != typeof(CapsuleCollider))
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{
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EditorGUILayout.HelpBox(
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"Must be a BoxCollider, SphereCollider, or CapsuleCollider.",
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MessageType.Warning);
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}
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#endif
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#if CINEMACHINE_PHYSICS && CINEMACHINE_PHYSICS_2D
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}
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#endif
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DrawRemainingPropertiesInInspector();
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}
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[DrawGizmo(GizmoType.Active | GizmoType.Selected, typeof(CinemachineConfiner))]
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private static void DrawColliderGizmos(CinemachineConfiner confiner, GizmoType type)
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{
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CinemachineVirtualCameraBase vcam = (confiner != null) ? confiner.VirtualCamera : null;
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if (vcam != null && confiner.IsValid)
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{
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Matrix4x4 oldMatrix = Gizmos.matrix;
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Color oldColor = Gizmos.color;
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Gizmos.color = Color.yellow;
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#if CINEMACHINE_PHYSICS && CINEMACHINE_PHYSICS_2D
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if (confiner.m_ConfineMode == CinemachineConfiner.Mode.Confine3D)
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{
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#endif
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#if CINEMACHINE_PHYSICS
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Transform t = confiner.m_BoundingVolume.transform;
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Gizmos.matrix = Matrix4x4.TRS(t.position, t.rotation, t.lossyScale);
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Type colliderType = confiner.m_BoundingVolume.GetType();
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if (colliderType == typeof(BoxCollider))
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{
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BoxCollider c = confiner.m_BoundingVolume as BoxCollider;
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Gizmos.DrawWireCube(c.center, c.size);
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}
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else if (colliderType == typeof(SphereCollider))
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{
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SphereCollider c = confiner.m_BoundingVolume as SphereCollider;
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Gizmos.DrawWireSphere(c.center, c.radius);
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}
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else if (colliderType == typeof(CapsuleCollider))
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{
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CapsuleCollider c = confiner.m_BoundingVolume as CapsuleCollider;
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Vector3 size = Vector3.one * c.radius * 2;
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switch (c.direction)
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{
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case 0: size.x = c.height; break;
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case 1: size.y = c.height; break;
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case 2: size.z = c.height; break;
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}
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Gizmos.DrawWireCube(c.center, size);
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}
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else if (colliderType == typeof(MeshCollider))
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{
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MeshCollider c = confiner.m_BoundingVolume as MeshCollider;
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Gizmos.DrawWireMesh(c.sharedMesh);
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}
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else
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{
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// Just draw an AABB - not very nice!
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Gizmos.matrix = oldMatrix;
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Bounds bounds = confiner.m_BoundingVolume.bounds;
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Gizmos.DrawWireCube(t.position, bounds.extents * 2);
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}
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#endif
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#if CINEMACHINE_PHYSICS && CINEMACHINE_PHYSICS_2D
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}
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else
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{
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#endif
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#if CINEMACHINE_PHYSICS_2D
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Transform t = confiner.m_BoundingShape2D.transform;
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Gizmos.matrix = Matrix4x4.TRS(t.position, t.rotation, t.lossyScale);
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Type colliderType = confiner.m_BoundingShape2D.GetType();
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if (colliderType == typeof(PolygonCollider2D))
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{
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PolygonCollider2D poly = confiner.m_BoundingShape2D as PolygonCollider2D;
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for (int i = 0; i < poly.pathCount; ++i)
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DrawPath(poly.GetPath(i), -1, poly.offset);
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}
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else if (colliderType == typeof(CompositeCollider2D))
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{
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CompositeCollider2D poly = confiner.m_BoundingShape2D as CompositeCollider2D;
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Vector2[] path = new Vector2[poly.pointCount];
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Vector2 revertCompositeColliderScale = new Vector2(1f / t.lossyScale.x, 1f / t.lossyScale.y);
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for (int i = 0; i < poly.pathCount; ++i)
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{
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int numPoints = poly.GetPath(i, path);
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for (int j = 0; j < path.Length; ++j)
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{
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path[j] *= revertCompositeColliderScale;
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}
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DrawPath(path, numPoints, poly.offset);
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}
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}
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#endif
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#if CINEMACHINE_PHYSICS && CINEMACHINE_PHYSICS_2D
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}
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#endif
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Gizmos.color = oldColor;
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Gizmos.matrix = oldMatrix;
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}
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}
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static void DrawPath(Vector2[] path, int numPoints, Vector2 offset)
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{
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if (numPoints < 0)
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numPoints = path.Length;
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if (numPoints > 0)
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{
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Vector2 v0 = path[numPoints-1];
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for (int j = 0; j < numPoints; ++j)
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{
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Vector2 v = path[j];
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Gizmos.DrawLine(v0 + offset, v + offset);
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v0 = v;
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}
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}
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}
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}
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#endif
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}
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