Rasagar/Library/PackageCache/com.unity.cinemachine/Editor/Editors/CinemachineTransposerEditor.cs
2024-08-26 23:07:20 +03:00

106 lines
4.4 KiB
C#

using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace Cinemachine.Editor
{
[CustomEditor(typeof(CinemachineTransposer))]
[CanEditMultipleObjects]
internal class CinemachineTransposerEditor : BaseEditor<CinemachineTransposer>
{
/// <summary>Get the property names to exclude in the inspector.</summary>
/// <param name="excluded">Add the names to this list</param>
protected override void GetExcludedPropertiesInInspector(List<string> excluded)
{
base.GetExcludedPropertiesInInspector(excluded);
switch (Target.m_BindingMode)
{
default:
case CinemachineTransposer.BindingMode.LockToTarget:
if (Target.m_AngularDampingMode == CinemachineTransposer.AngularDampingMode.Euler)
excluded.Add(FieldPath(x => x.m_AngularDamping));
else
{
excluded.Add(FieldPath(x => x.m_PitchDamping));
excluded.Add(FieldPath(x => x.m_YawDamping));
excluded.Add(FieldPath(x => x.m_RollDamping));
}
break;
case CinemachineTransposer.BindingMode.LockToTargetNoRoll:
excluded.Add(FieldPath(x => x.m_RollDamping));
excluded.Add(FieldPath(x => x.m_AngularDamping));
excluded.Add(FieldPath(x => x.m_AngularDampingMode));
break;
case CinemachineTransposer.BindingMode.LockToTargetWithWorldUp:
excluded.Add(FieldPath(x => x.m_PitchDamping));
excluded.Add(FieldPath(x => x.m_RollDamping));
excluded.Add(FieldPath(x => x.m_AngularDamping));
excluded.Add(FieldPath(x => x.m_AngularDampingMode));
break;
case CinemachineTransposer.BindingMode.LockToTargetOnAssign:
case CinemachineTransposer.BindingMode.WorldSpace:
excluded.Add(FieldPath(x => x.m_PitchDamping));
excluded.Add(FieldPath(x => x.m_YawDamping));
excluded.Add(FieldPath(x => x.m_RollDamping));
excluded.Add(FieldPath(x => x.m_AngularDamping));
excluded.Add(FieldPath(x => x.m_AngularDampingMode));
break;
case CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp:
excluded.Add(FieldPath(x => x.m_XDamping));
excluded.Add(FieldPath(x => x.m_PitchDamping));
excluded.Add(FieldPath(x => x.m_YawDamping));
excluded.Add(FieldPath(x => x.m_RollDamping));
excluded.Add(FieldPath(x => x.m_AngularDamping));
excluded.Add(FieldPath(x => x.m_AngularDampingMode));
break;
}
if (Target.HideOffsetInInspector)
excluded.Add(FieldPath(x => x.m_FollowOffset));
}
public override void OnInspectorGUI()
{
BeginInspector();
bool needWarning = false;
for (int i = 0; !needWarning && i < targets.Length; ++i)
needWarning = (targets[i] as CinemachineTransposer).FollowTarget == null;
if (needWarning)
EditorGUILayout.HelpBox(
"Transposer requires a Follow Target. Change Body to Do Nothing if you don't want a Follow target.",
MessageType.Warning);
DrawRemainingPropertiesInInspector();
}
#if UNITY_2021_2_OR_NEWER
void OnSceneGUI()
{
DrawSceneTools();
}
protected virtual void OnEnable()
{
CinemachineSceneToolUtility.RegisterTool(typeof(FollowOffsetTool));
}
protected virtual void OnDisable()
{
CinemachineSceneToolUtility.UnregisterTool(typeof(FollowOffsetTool));
}
void DrawSceneTools()
{
var transposer = Target;
if (transposer == null || !transposer.IsValid)
{
return;
}
if (CinemachineSceneToolUtility.IsToolActive(typeof(FollowOffsetTool)))
{
CinemachineSceneToolHelpers.TransposerFollowOffsetTool(transposer);
}
}
#endif
}
}