forked from BilalY/Rasagar
273 lines
9.0 KiB
C#
273 lines
9.0 KiB
C#
using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using Unity.Burst;
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using Unity.Collections.LowLevel.Unsafe;
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using Unity.Jobs;
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namespace Unity.Collections
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{
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/// <summary>
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/// A fixed-size circular buffer. For single-threaded uses only.
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/// </summary>
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/// <remarks>
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/// This container can't be used in parallel jobs, just on single-thread (for example: main thread, or single IJob).
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/// </remarks>
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/// <typeparam name="T">The type of the elements.</typeparam>
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[StructLayout(LayoutKind.Sequential)]
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[NativeContainer]
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[DebuggerDisplay("Length = {Length}, Capacity = {Capacity}, IsCreated = {IsCreated}, IsEmpty = {IsEmpty}")]
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[DebuggerTypeProxy(typeof(NativeRingQueueDebugView<>))]
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[GenerateTestsForBurstCompatibility(GenericTypeArguments = new[] { typeof(int) })]
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public unsafe struct NativeRingQueue<T>
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: INativeDisposable
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where T : unmanaged
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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internal AtomicSafetyHandle m_Safety;
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static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<NativeRingQueue<T>>();
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#endif
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[NativeDisableUnsafePtrRestriction]
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internal UnsafeRingQueue<T>* m_RingQueue;
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/// <summary>
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/// Whether this queue has been allocated (and not yet deallocated).
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/// </summary>
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/// <value>True if this queue has been allocated (and not yet deallocated).</value>
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public readonly bool IsCreated
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => m_RingQueue != null && m_RingQueue->IsCreated;
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}
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/// <summary>
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/// Whether the queue is empty.
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/// </summary>
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/// <value>True if the queue is empty or the queue has not been constructed.</value>
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public readonly bool IsEmpty
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => m_RingQueue == null || m_RingQueue->Length == 0;
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}
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/// <summary>
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/// The number of elements currently in this queue.
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/// </summary>
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/// <value>The number of elements currently in this queue.</value>
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public readonly int Length
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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CheckRead();
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return CollectionHelper.AssumePositive(m_RingQueue->Length);
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}
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}
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/// <summary>
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/// The number of elements that fit in the internal buffer.
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/// </summary>
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/// <value>The number of elements that fit in the internal buffer.</value>
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public readonly int Capacity
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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CheckRead();
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return CollectionHelper.AssumePositive(m_RingQueue->Capacity);
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}
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}
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/// <summary>
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/// Initializes and returns an instance of NativeRingQueue.
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/// </summary>
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/// <param name="capacity">The capacity.</param>
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/// <param name="allocator">The allocator to use.</param>
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/// <param name="options">Whether newly allocated bytes should be zeroed out.</param>
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public NativeRingQueue(int capacity, AllocatorManager.AllocatorHandle allocator, NativeArrayOptions options = NativeArrayOptions.ClearMemory)
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{
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CollectionHelper.CheckAllocator(allocator);
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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m_Safety = CollectionHelper.CreateSafetyHandle(allocator);
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CollectionHelper.SetStaticSafetyId<NativeRingQueue<T>>(ref m_Safety, ref s_staticSafetyId.Data);
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#endif
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m_RingQueue = UnsafeRingQueue<T>.Alloc(allocator);
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*m_RingQueue = new UnsafeRingQueue<T>(capacity, allocator, options);
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}
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/// <summary>
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/// Releases all resources (memory and safety handles).
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/// </summary>
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public void Dispose()
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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if (!AtomicSafetyHandle.IsDefaultValue(m_Safety))
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{
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AtomicSafetyHandle.CheckExistsAndThrow(m_Safety);
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}
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#endif
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if (!IsCreated)
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{
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return;
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}
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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CollectionHelper.DisposeSafetyHandle(ref m_Safety);
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#endif
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UnsafeRingQueue<T>.Free(m_RingQueue);
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m_RingQueue = null;
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}
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/// <summary>
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/// Creates and schedules a job that will dispose this queue.
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/// </summary>
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/// <param name="inputDeps">The handle of a job which the new job will depend upon.</param>
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/// <returns>The handle of a new job that will dispose this queue. The new job depends upon inputDeps.</returns>
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public JobHandle Dispose(JobHandle inputDeps)
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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if (!AtomicSafetyHandle.IsDefaultValue(m_Safety))
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{
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AtomicSafetyHandle.CheckExistsAndThrow(m_Safety);
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}
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#endif
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if (!IsCreated)
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{
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return inputDeps;
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}
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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var jobHandle = new NativeRingQueueDisposeJob { Data = new NativeRingQueueDispose { m_QueueData = (UnsafeRingQueue<int>*)m_RingQueue, m_Safety = m_Safety } }.Schedule(inputDeps);
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AtomicSafetyHandle.Release(m_Safety);
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#else
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var jobHandle = new NativeRingQueueDisposeJob { Data = new NativeRingQueueDispose { m_QueueData = (UnsafeRingQueue<int>*)m_RingQueue } }.Schedule(inputDeps);
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#endif
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m_RingQueue = null;
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return jobHandle;
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}
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/// <summary>
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/// Adds an element at the front of the queue.
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/// </summary>
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/// <remarks>Does nothing if the queue is full.</remarks>
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/// <param name="value">The value to be added.</param>
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/// <returns>True if the value was added.</returns>
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public bool TryEnqueue(T value)
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{
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CheckWrite();
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return m_RingQueue->TryEnqueue(value);
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}
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/// <summary>
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/// Adds an element at the front of the queue.
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/// </summary>
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/// <param name="value">The value to be added.</param>
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/// <exception cref="InvalidOperationException">Thrown if the queue was full.</exception>
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public void Enqueue(T value)
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{
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CheckWrite();
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m_RingQueue->Enqueue(value);
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}
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/// <summary>
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/// Removes the element from the end of the queue.
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/// </summary>
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/// <remarks>Does nothing if the queue is empty.</remarks>
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/// <param name="item">Outputs the element removed.</param>
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/// <returns>True if an element was removed.</returns>
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public bool TryDequeue(out T item)
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{
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CheckRead();
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return m_RingQueue->TryDequeue(out item);
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}
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/// <summary>
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/// Removes the element from the end of the queue.
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/// </summary>
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/// <exception cref="InvalidOperationException">Thrown if the queue was empty.</exception>
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/// <returns>Returns the removed element.</returns>
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public T Dequeue()
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{
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CheckRead();
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return m_RingQueue->Dequeue();
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}
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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readonly void CheckRead()
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
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#endif
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}
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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readonly void CheckWrite()
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle.CheckWriteAndThrow(m_Safety);
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#endif
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}
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}
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internal unsafe sealed class NativeRingQueueDebugView<T>
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where T : unmanaged
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{
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UnsafeRingQueue<T>* Data;
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public NativeRingQueueDebugView(NativeRingQueue<T> data)
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{
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Data = data.m_RingQueue;
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}
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public T[] Items
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{
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get
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{
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T[] result = new T[Data->Length];
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var read = Data->m_Read;
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var capacity = Data->m_Capacity;
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for (var i = 0; i < result.Length; ++i)
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{
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result[i] = Data->Ptr[(read + i) % capacity];
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}
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return result;
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}
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}
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}
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[NativeContainer]
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[GenerateTestsForBurstCompatibility]
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internal unsafe struct NativeRingQueueDispose
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{
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[NativeDisableUnsafePtrRestriction]
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public UnsafeRingQueue<int>* m_QueueData;
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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public AtomicSafetyHandle m_Safety;
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#endif
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public void Dispose()
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{
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UnsafeRingQueue<int>.Free(m_QueueData);
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}
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}
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[BurstCompile]
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internal unsafe struct NativeRingQueueDisposeJob : IJob
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{
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public NativeRingQueueDispose Data;
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public void Execute()
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{
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Data.Dispose();
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}
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}
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}
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