forked from BilalY/Rasagar
999 lines
53 KiB
C#
999 lines
53 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Runtime.CompilerServices;
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using System.Diagnostics;
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using Unity.IL2CPP.CompilerServices;
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#pragma warning disable 0660, 0661
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namespace Unity.Mathematics
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{
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/// <summary>A 2 component vector of floats.</summary>
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[DebuggerTypeProxy(typeof(float2.DebuggerProxy))]
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[System.Serializable]
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[Il2CppEagerStaticClassConstruction]
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public partial struct float2 : System.IEquatable<float2>, IFormattable
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{
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/// <summary>x component of the vector.</summary>
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public float x;
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/// <summary>y component of the vector.</summary>
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public float y;
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/// <summary>float2 zero value.</summary>
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public static readonly float2 zero;
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/// <summary>Constructs a float2 vector from two float values.</summary>
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/// <param name="x">The constructed vector's x component will be set to this value.</param>
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/// <param name="y">The constructed vector's y component will be set to this value.</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2(float x, float y)
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{
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this.x = x;
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this.y = y;
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}
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/// <summary>Constructs a float2 vector from a float2 vector.</summary>
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/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2(float2 xy)
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{
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this.x = xy.x;
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this.y = xy.y;
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}
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/// <summary>Constructs a float2 vector from a single float value by assigning it to every component.</summary>
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/// <param name="v">float to convert to float2</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2(float v)
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{
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this.x = v;
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this.y = v;
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}
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/// <summary>Constructs a float2 vector from a single bool value by converting it to float and assigning it to every component.</summary>
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/// <param name="v">bool to convert to float2</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2(bool v)
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{
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this.x = v ? 1.0f : 0.0f;
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this.y = v ? 1.0f : 0.0f;
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}
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/// <summary>Constructs a float2 vector from a bool2 vector by componentwise conversion.</summary>
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/// <param name="v">bool2 to convert to float2</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2(bool2 v)
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{
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this.x = v.x ? 1.0f : 0.0f;
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this.y = v.y ? 1.0f : 0.0f;
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}
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/// <summary>Constructs a float2 vector from a single int value by converting it to float and assigning it to every component.</summary>
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/// <param name="v">int to convert to float2</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2(int v)
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{
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this.x = v;
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this.y = v;
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}
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/// <summary>Constructs a float2 vector from a int2 vector by componentwise conversion.</summary>
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/// <param name="v">int2 to convert to float2</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2(int2 v)
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{
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this.x = v.x;
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this.y = v.y;
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}
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/// <summary>Constructs a float2 vector from a single uint value by converting it to float and assigning it to every component.</summary>
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/// <param name="v">uint to convert to float2</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2(uint v)
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{
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this.x = v;
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this.y = v;
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}
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/// <summary>Constructs a float2 vector from a uint2 vector by componentwise conversion.</summary>
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/// <param name="v">uint2 to convert to float2</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2(uint2 v)
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{
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this.x = v.x;
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this.y = v.y;
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}
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/// <summary>Constructs a float2 vector from a single half value by converting it to float and assigning it to every component.</summary>
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/// <param name="v">half to convert to float2</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2(half v)
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{
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this.x = v;
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this.y = v;
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}
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/// <summary>Constructs a float2 vector from a half2 vector by componentwise conversion.</summary>
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/// <param name="v">half2 to convert to float2</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2(half2 v)
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{
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this.x = v.x;
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this.y = v.y;
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}
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/// <summary>Constructs a float2 vector from a single double value by converting it to float and assigning it to every component.</summary>
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/// <param name="v">double to convert to float2</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2(double v)
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{
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this.x = (float)v;
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this.y = (float)v;
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}
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/// <summary>Constructs a float2 vector from a double2 vector by componentwise conversion.</summary>
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/// <param name="v">double2 to convert to float2</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float2(double2 v)
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{
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this.x = (float)v.x;
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this.y = (float)v.y;
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}
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/// <summary>Implicitly converts a single float value to a float2 vector by assigning it to every component.</summary>
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/// <param name="v">float to convert to float2</param>
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/// <returns>Converted value.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator float2(float v) { return new float2(v); }
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/// <summary>Explicitly converts a single bool value to a float2 vector by converting it to float and assigning it to every component.</summary>
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/// <param name="v">bool to convert to float2</param>
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/// <returns>Converted value.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator float2(bool v) { return new float2(v); }
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/// <summary>Explicitly converts a bool2 vector to a float2 vector by componentwise conversion.</summary>
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/// <param name="v">bool2 to convert to float2</param>
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/// <returns>Converted value.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator float2(bool2 v) { return new float2(v); }
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/// <summary>Implicitly converts a single int value to a float2 vector by converting it to float and assigning it to every component.</summary>
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/// <param name="v">int to convert to float2</param>
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/// <returns>Converted value.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator float2(int v) { return new float2(v); }
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/// <summary>Implicitly converts a int2 vector to a float2 vector by componentwise conversion.</summary>
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/// <param name="v">int2 to convert to float2</param>
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/// <returns>Converted value.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator float2(int2 v) { return new float2(v); }
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/// <summary>Implicitly converts a single uint value to a float2 vector by converting it to float and assigning it to every component.</summary>
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/// <param name="v">uint to convert to float2</param>
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/// <returns>Converted value.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator float2(uint v) { return new float2(v); }
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/// <summary>Implicitly converts a uint2 vector to a float2 vector by componentwise conversion.</summary>
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/// <param name="v">uint2 to convert to float2</param>
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/// <returns>Converted value.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator float2(uint2 v) { return new float2(v); }
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/// <summary>Implicitly converts a single half value to a float2 vector by converting it to float and assigning it to every component.</summary>
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/// <param name="v">half to convert to float2</param>
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/// <returns>Converted value.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator float2(half v) { return new float2(v); }
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/// <summary>Implicitly converts a half2 vector to a float2 vector by componentwise conversion.</summary>
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/// <param name="v">half2 to convert to float2</param>
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/// <returns>Converted value.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator float2(half2 v) { return new float2(v); }
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/// <summary>Explicitly converts a single double value to a float2 vector by converting it to float and assigning it to every component.</summary>
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/// <param name="v">double to convert to float2</param>
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/// <returns>Converted value.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator float2(double v) { return new float2(v); }
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/// <summary>Explicitly converts a double2 vector to a float2 vector by componentwise conversion.</summary>
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/// <param name="v">double2 to convert to float2</param>
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/// <returns>Converted value.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static explicit operator float2(double2 v) { return new float2(v); }
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/// <summary>Returns the result of a componentwise multiplication operation on two float2 vectors.</summary>
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/// <param name="lhs">Left hand side float2 to use to compute componentwise multiplication.</param>
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/// <param name="rhs">Right hand side float2 to use to compute componentwise multiplication.</param>
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/// <returns>float2 result of the componentwise multiplication.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2 operator * (float2 lhs, float2 rhs) { return new float2 (lhs.x * rhs.x, lhs.y * rhs.y); }
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/// <summary>Returns the result of a componentwise multiplication operation on a float2 vector and a float value.</summary>
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/// <param name="lhs">Left hand side float2 to use to compute componentwise multiplication.</param>
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/// <param name="rhs">Right hand side float to use to compute componentwise multiplication.</param>
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/// <returns>float2 result of the componentwise multiplication.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2 operator * (float2 lhs, float rhs) { return new float2 (lhs.x * rhs, lhs.y * rhs); }
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/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float2 vector.</summary>
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/// <param name="lhs">Left hand side float to use to compute componentwise multiplication.</param>
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/// <param name="rhs">Right hand side float2 to use to compute componentwise multiplication.</param>
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/// <returns>float2 result of the componentwise multiplication.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2 operator * (float lhs, float2 rhs) { return new float2 (lhs * rhs.x, lhs * rhs.y); }
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/// <summary>Returns the result of a componentwise addition operation on two float2 vectors.</summary>
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/// <param name="lhs">Left hand side float2 to use to compute componentwise addition.</param>
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/// <param name="rhs">Right hand side float2 to use to compute componentwise addition.</param>
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/// <returns>float2 result of the componentwise addition.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2 operator + (float2 lhs, float2 rhs) { return new float2 (lhs.x + rhs.x, lhs.y + rhs.y); }
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/// <summary>Returns the result of a componentwise addition operation on a float2 vector and a float value.</summary>
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/// <param name="lhs">Left hand side float2 to use to compute componentwise addition.</param>
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/// <param name="rhs">Right hand side float to use to compute componentwise addition.</param>
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/// <returns>float2 result of the componentwise addition.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2 operator + (float2 lhs, float rhs) { return new float2 (lhs.x + rhs, lhs.y + rhs); }
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/// <summary>Returns the result of a componentwise addition operation on a float value and a float2 vector.</summary>
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/// <param name="lhs">Left hand side float to use to compute componentwise addition.</param>
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/// <param name="rhs">Right hand side float2 to use to compute componentwise addition.</param>
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/// <returns>float2 result of the componentwise addition.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2 operator + (float lhs, float2 rhs) { return new float2 (lhs + rhs.x, lhs + rhs.y); }
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/// <summary>Returns the result of a componentwise subtraction operation on two float2 vectors.</summary>
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/// <param name="lhs">Left hand side float2 to use to compute componentwise subtraction.</param>
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/// <param name="rhs">Right hand side float2 to use to compute componentwise subtraction.</param>
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/// <returns>float2 result of the componentwise subtraction.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2 operator - (float2 lhs, float2 rhs) { return new float2 (lhs.x - rhs.x, lhs.y - rhs.y); }
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/// <summary>Returns the result of a componentwise subtraction operation on a float2 vector and a float value.</summary>
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/// <param name="lhs">Left hand side float2 to use to compute componentwise subtraction.</param>
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/// <param name="rhs">Right hand side float to use to compute componentwise subtraction.</param>
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/// <returns>float2 result of the componentwise subtraction.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2 operator - (float2 lhs, float rhs) { return new float2 (lhs.x - rhs, lhs.y - rhs); }
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/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float2 vector.</summary>
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/// <param name="lhs">Left hand side float to use to compute componentwise subtraction.</param>
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/// <param name="rhs">Right hand side float2 to use to compute componentwise subtraction.</param>
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/// <returns>float2 result of the componentwise subtraction.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2 operator - (float lhs, float2 rhs) { return new float2 (lhs - rhs.x, lhs - rhs.y); }
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/// <summary>Returns the result of a componentwise division operation on two float2 vectors.</summary>
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/// <param name="lhs">Left hand side float2 to use to compute componentwise division.</param>
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/// <param name="rhs">Right hand side float2 to use to compute componentwise division.</param>
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/// <returns>float2 result of the componentwise division.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2 operator / (float2 lhs, float2 rhs) { return new float2 (lhs.x / rhs.x, lhs.y / rhs.y); }
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/// <summary>Returns the result of a componentwise division operation on a float2 vector and a float value.</summary>
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/// <param name="lhs">Left hand side float2 to use to compute componentwise division.</param>
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/// <param name="rhs">Right hand side float to use to compute componentwise division.</param>
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/// <returns>float2 result of the componentwise division.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2 operator / (float2 lhs, float rhs) { return new float2 (lhs.x / rhs, lhs.y / rhs); }
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/// <summary>Returns the result of a componentwise division operation on a float value and a float2 vector.</summary>
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/// <param name="lhs">Left hand side float to use to compute componentwise division.</param>
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/// <param name="rhs">Right hand side float2 to use to compute componentwise division.</param>
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/// <returns>float2 result of the componentwise division.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2 operator / (float lhs, float2 rhs) { return new float2 (lhs / rhs.x, lhs / rhs.y); }
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/// <summary>Returns the result of a componentwise modulus operation on two float2 vectors.</summary>
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/// <param name="lhs">Left hand side float2 to use to compute componentwise modulus.</param>
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/// <param name="rhs">Right hand side float2 to use to compute componentwise modulus.</param>
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/// <returns>float2 result of the componentwise modulus.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2 operator % (float2 lhs, float2 rhs) { return new float2 (lhs.x % rhs.x, lhs.y % rhs.y); }
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/// <summary>Returns the result of a componentwise modulus operation on a float2 vector and a float value.</summary>
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/// <param name="lhs">Left hand side float2 to use to compute componentwise modulus.</param>
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/// <param name="rhs">Right hand side float to use to compute componentwise modulus.</param>
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/// <returns>float2 result of the componentwise modulus.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2 operator % (float2 lhs, float rhs) { return new float2 (lhs.x % rhs, lhs.y % rhs); }
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/// <summary>Returns the result of a componentwise modulus operation on a float value and a float2 vector.</summary>
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/// <param name="lhs">Left hand side float to use to compute componentwise modulus.</param>
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/// <param name="rhs">Right hand side float2 to use to compute componentwise modulus.</param>
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/// <returns>float2 result of the componentwise modulus.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2 operator % (float lhs, float2 rhs) { return new float2 (lhs % rhs.x, lhs % rhs.y); }
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/// <summary>Returns the result of a componentwise increment operation on a float2 vector.</summary>
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/// <param name="val">Value to use when computing the componentwise increment.</param>
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/// <returns>float2 result of the componentwise increment.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2 operator ++ (float2 val) { return new float2 (++val.x, ++val.y); }
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/// <summary>Returns the result of a componentwise decrement operation on a float2 vector.</summary>
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/// <param name="val">Value to use when computing the componentwise decrement.</param>
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/// <returns>float2 result of the componentwise decrement.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2 operator -- (float2 val) { return new float2 (--val.x, --val.y); }
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/// <summary>Returns the result of a componentwise less than operation on two float2 vectors.</summary>
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/// <param name="lhs">Left hand side float2 to use to compute componentwise less than.</param>
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/// <param name="rhs">Right hand side float2 to use to compute componentwise less than.</param>
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/// <returns>bool2 result of the componentwise less than.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator < (float2 lhs, float2 rhs) { return new bool2 (lhs.x < rhs.x, lhs.y < rhs.y); }
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/// <summary>Returns the result of a componentwise less than operation on a float2 vector and a float value.</summary>
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/// <param name="lhs">Left hand side float2 to use to compute componentwise less than.</param>
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/// <param name="rhs">Right hand side float to use to compute componentwise less than.</param>
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/// <returns>bool2 result of the componentwise less than.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator < (float2 lhs, float rhs) { return new bool2 (lhs.x < rhs, lhs.y < rhs); }
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/// <summary>Returns the result of a componentwise less than operation on a float value and a float2 vector.</summary>
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/// <param name="lhs">Left hand side float to use to compute componentwise less than.</param>
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/// <param name="rhs">Right hand side float2 to use to compute componentwise less than.</param>
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/// <returns>bool2 result of the componentwise less than.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator < (float lhs, float2 rhs) { return new bool2 (lhs < rhs.x, lhs < rhs.y); }
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/// <summary>Returns the result of a componentwise less or equal operation on two float2 vectors.</summary>
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/// <param name="lhs">Left hand side float2 to use to compute componentwise less or equal.</param>
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/// <param name="rhs">Right hand side float2 to use to compute componentwise less or equal.</param>
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/// <returns>bool2 result of the componentwise less or equal.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator <= (float2 lhs, float2 rhs) { return new bool2 (lhs.x <= rhs.x, lhs.y <= rhs.y); }
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/// <summary>Returns the result of a componentwise less or equal operation on a float2 vector and a float value.</summary>
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/// <param name="lhs">Left hand side float2 to use to compute componentwise less or equal.</param>
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/// <param name="rhs">Right hand side float to use to compute componentwise less or equal.</param>
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/// <returns>bool2 result of the componentwise less or equal.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool2 operator <= (float2 lhs, float rhs) { return new bool2 (lhs.x <= rhs, lhs.y <= rhs); }
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/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float2 vector.</summary>
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/// <param name="lhs">Left hand side float to use to compute componentwise less or equal.</param>
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/// <param name="rhs">Right hand side float2 to use to compute componentwise less or equal.</param>
|
|
/// <returns>bool2 result of the componentwise less or equal.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool2 operator <= (float lhs, float2 rhs) { return new bool2 (lhs <= rhs.x, lhs <= rhs.y); }
|
|
|
|
|
|
/// <summary>Returns the result of a componentwise greater than operation on two float2 vectors.</summary>
|
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise greater than.</param>
|
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise greater than.</param>
|
|
/// <returns>bool2 result of the componentwise greater than.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool2 operator > (float2 lhs, float2 rhs) { return new bool2 (lhs.x > rhs.x, lhs.y > rhs.y); }
|
|
|
|
/// <summary>Returns the result of a componentwise greater than operation on a float2 vector and a float value.</summary>
|
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise greater than.</param>
|
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater than.</param>
|
|
/// <returns>bool2 result of the componentwise greater than.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool2 operator > (float2 lhs, float rhs) { return new bool2 (lhs.x > rhs, lhs.y > rhs); }
|
|
|
|
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float2 vector.</summary>
|
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater than.</param>
|
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise greater than.</param>
|
|
/// <returns>bool2 result of the componentwise greater than.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool2 operator > (float lhs, float2 rhs) { return new bool2 (lhs > rhs.x, lhs > rhs.y); }
|
|
|
|
|
|
/// <summary>Returns the result of a componentwise greater or equal operation on two float2 vectors.</summary>
|
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise greater or equal.</param>
|
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise greater or equal.</param>
|
|
/// <returns>bool2 result of the componentwise greater or equal.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool2 operator >= (float2 lhs, float2 rhs) { return new bool2 (lhs.x >= rhs.x, lhs.y >= rhs.y); }
|
|
|
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float2 vector and a float value.</summary>
|
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise greater or equal.</param>
|
|
/// <param name="rhs">Right hand side float to use to compute componentwise greater or equal.</param>
|
|
/// <returns>bool2 result of the componentwise greater or equal.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool2 operator >= (float2 lhs, float rhs) { return new bool2 (lhs.x >= rhs, lhs.y >= rhs); }
|
|
|
|
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float2 vector.</summary>
|
|
/// <param name="lhs">Left hand side float to use to compute componentwise greater or equal.</param>
|
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise greater or equal.</param>
|
|
/// <returns>bool2 result of the componentwise greater or equal.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool2 operator >= (float lhs, float2 rhs) { return new bool2 (lhs >= rhs.x, lhs >= rhs.y); }
|
|
|
|
|
|
/// <summary>Returns the result of a componentwise unary minus operation on a float2 vector.</summary>
|
|
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
|
|
/// <returns>float2 result of the componentwise unary minus.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static float2 operator - (float2 val) { return new float2 (-val.x, -val.y); }
|
|
|
|
|
|
/// <summary>Returns the result of a componentwise unary plus operation on a float2 vector.</summary>
|
|
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
|
|
/// <returns>float2 result of the componentwise unary plus.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static float2 operator + (float2 val) { return new float2 (+val.x, +val.y); }
|
|
|
|
|
|
/// <summary>Returns the result of a componentwise equality operation on two float2 vectors.</summary>
|
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise equality.</param>
|
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise equality.</param>
|
|
/// <returns>bool2 result of the componentwise equality.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool2 operator == (float2 lhs, float2 rhs) { return new bool2 (lhs.x == rhs.x, lhs.y == rhs.y); }
|
|
|
|
/// <summary>Returns the result of a componentwise equality operation on a float2 vector and a float value.</summary>
|
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise equality.</param>
|
|
/// <param name="rhs">Right hand side float to use to compute componentwise equality.</param>
|
|
/// <returns>bool2 result of the componentwise equality.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool2 operator == (float2 lhs, float rhs) { return new bool2 (lhs.x == rhs, lhs.y == rhs); }
|
|
|
|
/// <summary>Returns the result of a componentwise equality operation on a float value and a float2 vector.</summary>
|
|
/// <param name="lhs">Left hand side float to use to compute componentwise equality.</param>
|
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise equality.</param>
|
|
/// <returns>bool2 result of the componentwise equality.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool2 operator == (float lhs, float2 rhs) { return new bool2 (lhs == rhs.x, lhs == rhs.y); }
|
|
|
|
|
|
/// <summary>Returns the result of a componentwise not equal operation on two float2 vectors.</summary>
|
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise not equal.</param>
|
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise not equal.</param>
|
|
/// <returns>bool2 result of the componentwise not equal.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool2 operator != (float2 lhs, float2 rhs) { return new bool2 (lhs.x != rhs.x, lhs.y != rhs.y); }
|
|
|
|
/// <summary>Returns the result of a componentwise not equal operation on a float2 vector and a float value.</summary>
|
|
/// <param name="lhs">Left hand side float2 to use to compute componentwise not equal.</param>
|
|
/// <param name="rhs">Right hand side float to use to compute componentwise not equal.</param>
|
|
/// <returns>bool2 result of the componentwise not equal.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool2 operator != (float2 lhs, float rhs) { return new bool2 (lhs.x != rhs, lhs.y != rhs); }
|
|
|
|
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float2 vector.</summary>
|
|
/// <param name="lhs">Left hand side float to use to compute componentwise not equal.</param>
|
|
/// <param name="rhs">Right hand side float2 to use to compute componentwise not equal.</param>
|
|
/// <returns>bool2 result of the componentwise not equal.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool2 operator != (float lhs, float2 rhs) { return new bool2 (lhs != rhs.x, lhs != rhs.y); }
|
|
|
|
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float4 xxxx
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float4(x, x, x, x); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float4 xxxy
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float4(x, x, x, y); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float4 xxyx
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float4(x, x, y, x); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float4 xxyy
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float4(x, x, y, y); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float4 xyxx
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float4(x, y, x, x); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float4 xyxy
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float4(x, y, x, y); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float4 xyyx
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float4(x, y, y, x); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float4 xyyy
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float4(x, y, y, y); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float4 yxxx
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float4(y, x, x, x); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float4 yxxy
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float4(y, x, x, y); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float4 yxyx
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float4(y, x, y, x); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float4 yxyy
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float4(y, x, y, y); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float4 yyxx
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float4(y, y, x, x); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float4 yyxy
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float4(y, y, x, y); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float4 yyyx
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float4(y, y, y, x); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float4 yyyy
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float4(y, y, y, y); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float3 xxx
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float3(x, x, x); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float3 xxy
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float3(x, x, y); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float3 xyx
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float3(x, y, x); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float3 xyy
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float3(x, y, y); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float3 yxx
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float3(y, x, x); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float3 yxy
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float3(y, x, y); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float3 yyx
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float3(y, y, x); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float3 yyy
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float3(y, y, y); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float2 xx
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float2(x, x); }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float2 xy
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float2(x, y); }
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
set { x = value.x; y = value.y; }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float2 yx
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float2(y, x); }
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
set { y = value.x; x = value.y; }
|
|
}
|
|
|
|
|
|
/// <summary>Swizzles the vector.</summary>
|
|
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
|
public float2 yy
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get { return new float2(y, y); }
|
|
}
|
|
|
|
|
|
|
|
/// <summary>Returns the float element at a specified index.</summary>
|
|
unsafe public float this[int index]
|
|
{
|
|
get
|
|
{
|
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
|
if ((uint)index >= 2)
|
|
throw new System.ArgumentException("index must be between[0...1]");
|
|
#endif
|
|
fixed (float2* array = &this) { return ((float*)array)[index]; }
|
|
}
|
|
set
|
|
{
|
|
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
|
if ((uint)index >= 2)
|
|
throw new System.ArgumentException("index must be between[0...1]");
|
|
#endif
|
|
fixed (float* array = &x) { array[index] = value; }
|
|
}
|
|
}
|
|
|
|
/// <summary>Returns true if the float2 is equal to a given float2, false otherwise.</summary>
|
|
/// <param name="rhs">Right hand side argument to compare equality with.</param>
|
|
/// <returns>The result of the equality comparison.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public bool Equals(float2 rhs) { return x == rhs.x && y == rhs.y; }
|
|
|
|
/// <summary>Returns true if the float2 is equal to a given float2, false otherwise.</summary>
|
|
/// <param name="o">Right hand side argument to compare equality with.</param>
|
|
/// <returns>The result of the equality comparison.</returns>
|
|
public override bool Equals(object o) { return o is float2 converted && Equals(converted); }
|
|
|
|
|
|
/// <summary>Returns a hash code for the float2.</summary>
|
|
/// <returns>The computed hash code.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public override int GetHashCode() { return (int)math.hash(this); }
|
|
|
|
|
|
/// <summary>Returns a string representation of the float2.</summary>
|
|
/// <returns>String representation of the value.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public override string ToString()
|
|
{
|
|
return string.Format("float2({0}f, {1}f)", x, y);
|
|
}
|
|
|
|
/// <summary>Returns a string representation of the float2 using a specified format and culture-specific format information.</summary>
|
|
/// <param name="format">Format string to use during string formatting.</param>
|
|
/// <param name="formatProvider">Format provider to use during string formatting.</param>
|
|
/// <returns>String representation of the value.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public string ToString(string format, IFormatProvider formatProvider)
|
|
{
|
|
return string.Format("float2({0}f, {1}f)", x.ToString(format, formatProvider), y.ToString(format, formatProvider));
|
|
}
|
|
|
|
internal sealed class DebuggerProxy
|
|
{
|
|
public float x;
|
|
public float y;
|
|
public DebuggerProxy(float2 v)
|
|
{
|
|
x = v.x;
|
|
y = v.y;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
public static partial class math
|
|
{
|
|
/// <summary>Returns a float2 vector constructed from two float values.</summary>
|
|
/// <param name="x">The constructed vector's x component will be set to this value.</param>
|
|
/// <param name="y">The constructed vector's y component will be set to this value.</param>
|
|
/// <returns>float2 constructed from arguments.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static float2 float2(float x, float y) { return new float2(x, y); }
|
|
|
|
/// <summary>Returns a float2 vector constructed from a float2 vector.</summary>
|
|
/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
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/// <returns>float2 constructed from arguments.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float2 float2(float2 xy) { return new float2(xy); }
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|
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/// <summary>Returns a float2 vector constructed from a single float value by assigning it to every component.</summary>
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/// <param name="v">float to convert to float2</param>
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/// <returns>Converted value.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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|
public static float2 float2(float v) { return new float2(v); }
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|
|
|
/// <summary>Returns a float2 vector constructed from a single bool value by converting it to float and assigning it to every component.</summary>
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/// <param name="v">bool to convert to float2</param>
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/// <returns>Converted value.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static float2 float2(bool v) { return new float2(v); }
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|
|
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/// <summary>Return a float2 vector constructed from a bool2 vector by componentwise conversion.</summary>
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/// <param name="v">bool2 to convert to float2</param>
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|
/// <returns>Converted value.</returns>
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|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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|
public static float2 float2(bool2 v) { return new float2(v); }
|
|
|
|
/// <summary>Returns a float2 vector constructed from a single int value by converting it to float and assigning it to every component.</summary>
|
|
/// <param name="v">int to convert to float2</param>
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|
/// <returns>Converted value.</returns>
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|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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|
public static float2 float2(int v) { return new float2(v); }
|
|
|
|
/// <summary>Return a float2 vector constructed from a int2 vector by componentwise conversion.</summary>
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/// <param name="v">int2 to convert to float2</param>
|
|
/// <returns>Converted value.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static float2 float2(int2 v) { return new float2(v); }
|
|
|
|
/// <summary>Returns a float2 vector constructed from a single uint value by converting it to float and assigning it to every component.</summary>
|
|
/// <param name="v">uint to convert to float2</param>
|
|
/// <returns>Converted value.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static float2 float2(uint v) { return new float2(v); }
|
|
|
|
/// <summary>Return a float2 vector constructed from a uint2 vector by componentwise conversion.</summary>
|
|
/// <param name="v">uint2 to convert to float2</param>
|
|
/// <returns>Converted value.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static float2 float2(uint2 v) { return new float2(v); }
|
|
|
|
/// <summary>Returns a float2 vector constructed from a single half value by converting it to float and assigning it to every component.</summary>
|
|
/// <param name="v">half to convert to float2</param>
|
|
/// <returns>Converted value.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static float2 float2(half v) { return new float2(v); }
|
|
|
|
/// <summary>Return a float2 vector constructed from a half2 vector by componentwise conversion.</summary>
|
|
/// <param name="v">half2 to convert to float2</param>
|
|
/// <returns>Converted value.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static float2 float2(half2 v) { return new float2(v); }
|
|
|
|
/// <summary>Returns a float2 vector constructed from a single double value by converting it to float and assigning it to every component.</summary>
|
|
/// <param name="v">double to convert to float2</param>
|
|
/// <returns>Converted value.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static float2 float2(double v) { return new float2(v); }
|
|
|
|
/// <summary>Return a float2 vector constructed from a double2 vector by componentwise conversion.</summary>
|
|
/// <param name="v">double2 to convert to float2</param>
|
|
/// <returns>Converted value.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static float2 float2(double2 v) { return new float2(v); }
|
|
|
|
/// <summary>Returns a uint hash code of a float2 vector.</summary>
|
|
/// <param name="v">Vector value to hash.</param>
|
|
/// <returns>uint hash of the argument.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static uint hash(float2 v)
|
|
{
|
|
return csum(asuint(v) * uint2(0xFA3A3285u, 0xAD55999Du)) + 0xDCDD5341u;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a uint2 vector hash code of a float2 vector.
|
|
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
|
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
|
/// </summary>
|
|
/// <param name="v">Vector value to hash.</param>
|
|
/// <returns>uint2 hash of the argument.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static uint2 hashwide(float2 v)
|
|
{
|
|
return (asuint(v) * uint2(0x94DDD769u, 0xA1E92D39u)) + 0x4583C801u;
|
|
}
|
|
|
|
/// <summary>Returns the result of specified shuffling of the components from two float2 vectors into a float value.</summary>
|
|
/// <param name="left">float2 to use as the left argument of the shuffle operation.</param>
|
|
/// <param name="right">float2 to use as the right argument of the shuffle operation.</param>
|
|
/// <param name="x">The ShuffleComponent to use when setting the resulting float.</param>
|
|
/// <returns>float result of the shuffle operation.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static float shuffle(float2 left, float2 right, ShuffleComponent x)
|
|
{
|
|
return select_shuffle_component(left, right, x);
|
|
}
|
|
|
|
/// <summary>Returns the result of specified shuffling of the components from two float2 vectors into a float2 vector.</summary>
|
|
/// <param name="left">float2 to use as the left argument of the shuffle operation.</param>
|
|
/// <param name="right">float2 to use as the right argument of the shuffle operation.</param>
|
|
/// <param name="x">The ShuffleComponent to use when setting the resulting float2 x component.</param>
|
|
/// <param name="y">The ShuffleComponent to use when setting the resulting float2 y component.</param>
|
|
/// <returns>float2 result of the shuffle operation.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static float2 shuffle(float2 left, float2 right, ShuffleComponent x, ShuffleComponent y)
|
|
{
|
|
return float2(
|
|
select_shuffle_component(left, right, x),
|
|
select_shuffle_component(left, right, y));
|
|
}
|
|
|
|
/// <summary>Returns the result of specified shuffling of the components from two float2 vectors into a float3 vector.</summary>
|
|
/// <param name="left">float2 to use as the left argument of the shuffle operation.</param>
|
|
/// <param name="right">float2 to use as the right argument of the shuffle operation.</param>
|
|
/// <param name="x">The ShuffleComponent to use when setting the resulting float3 x component.</param>
|
|
/// <param name="y">The ShuffleComponent to use when setting the resulting float3 y component.</param>
|
|
/// <param name="z">The ShuffleComponent to use when setting the resulting float3 z component.</param>
|
|
/// <returns>float3 result of the shuffle operation.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static float3 shuffle(float2 left, float2 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z)
|
|
{
|
|
return float3(
|
|
select_shuffle_component(left, right, x),
|
|
select_shuffle_component(left, right, y),
|
|
select_shuffle_component(left, right, z));
|
|
}
|
|
|
|
/// <summary>Returns the result of specified shuffling of the components from two float2 vectors into a float4 vector.</summary>
|
|
/// <param name="left">float2 to use as the left argument of the shuffle operation.</param>
|
|
/// <param name="right">float2 to use as the right argument of the shuffle operation.</param>
|
|
/// <param name="x">The ShuffleComponent to use when setting the resulting float4 x component.</param>
|
|
/// <param name="y">The ShuffleComponent to use when setting the resulting float4 y component.</param>
|
|
/// <param name="z">The ShuffleComponent to use when setting the resulting float4 z component.</param>
|
|
/// <param name="w">The ShuffleComponent to use when setting the resulting float4 w component.</param>
|
|
/// <returns>float4 result of the shuffle operation.</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static float4 shuffle(float2 left, float2 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w)
|
|
{
|
|
return float4(
|
|
select_shuffle_component(left, right, x),
|
|
select_shuffle_component(left, right, y),
|
|
select_shuffle_component(left, right, z),
|
|
select_shuffle_component(left, right, w));
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
internal static float select_shuffle_component(float2 a, float2 b, ShuffleComponent component)
|
|
{
|
|
switch(component)
|
|
{
|
|
case ShuffleComponent.LeftX:
|
|
return a.x;
|
|
case ShuffleComponent.LeftY:
|
|
return a.y;
|
|
case ShuffleComponent.RightX:
|
|
return b.x;
|
|
case ShuffleComponent.RightY:
|
|
return b.y;
|
|
default:
|
|
throw new System.ArgumentException("Invalid shuffle component: " + component);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|