Rasagar/Library/PackageCache/com.unity.render-pipelines.universal/Documentation~/cameras/camera-differences-in-urp.md
2024-08-26 23:07:20 +03:00

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urp-camera-differences-in-urp

Cameras in URP

Cameras in the Universal Render Pipeline (URP) are based on Unity's standard camera functionality, but with some significant differences. For example, URP cameras use the following:

  • The Universal Additional Camera Data component, which extends the Camera component's functionality and allows URP to store additional camera-related data.
  • The Render Type setting, which defines the two types of camera in URP: Base and Overlay.
  • The Camera Stacking system, which allows you to layer the output of multiple Cameras into a single combined output.
  • The Volume system, which allows you to apply post-processing effects to a camera based on the position of a Transform in your scene.
  • The Camera component, which exposes URP-specific properties in the Inspector.

For a general introduction to how cameras work in Unity, and examples of common Camera workflows, refer to the Unity manual section on Cameras.