forked from BilalY/Rasagar
460 B
460 B
**Eye Depth**
Scales a value to world space to represent the depth from the near plane. This value represents a point in world space, determined by the platform you use. For more information, refer to [The Depth (Z) direction in Shaders](https://docs.unity3d.com/Manual/SL-PlatformDifferences.html).
In **Graph Settings**:
• Enable **Depth Write**.
• Set **Depth Write Mode** to **LinearEye**. 0
• Set **Depth Write Mode** to **LinearEye**. 0