forked from BilalY/Rasagar
43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
Shader "Hidden/Universal Render Pipeline/DBufferClear"
|
|
{
|
|
SubShader
|
|
{
|
|
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline"}
|
|
LOD 100
|
|
|
|
Pass
|
|
{
|
|
Name "DBufferClear"
|
|
ZTest Always
|
|
ZWrite Off
|
|
Cull Off
|
|
|
|
HLSLPROGRAM
|
|
#pragma vertex Vert
|
|
#pragma fragment Fragment
|
|
#pragma multi_compile_fragment _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl"
|
|
|
|
void Fragment(
|
|
Varyings input,
|
|
OUTPUT_DBUFFER(outDBuffer))
|
|
{
|
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input);
|
|
|
|
outDBuffer0 = half4(0, 0, 0, 1);
|
|
#if defined(_DBUFFER_MRT3) || defined(_DBUFFER_MRT2)
|
|
outDBuffer1 = half4(0.5f, 0.5f, 0.5f, 1);
|
|
#endif
|
|
#if defined(_DBUFFER_MRT3)
|
|
outDBuffer2 = half4(0, 0, 0, 1);
|
|
#endif
|
|
}
|
|
ENDHLSL
|
|
}
|
|
}
|
|
}
|