Rasagar/Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Decal/DecalShaderPassNames.cs
2024-08-26 23:07:20 +03:00

23 lines
1.1 KiB
C#

namespace UnityEngine.Rendering.Universal
{
internal static class DecalShaderPassNames
{
public const string DecalPreview = "DecalPreview";
public const string DBufferProjector = "DBufferProjector";
public const string DecalProjectorForwardEmissive = "DecalProjectorForwardEmissive";
public const string DecalScreenSpaceProjector = "DecalScreenSpaceProjector";
public const string DecalGBufferProjector = "DecalGBufferProjector";
public const string DBufferMesh = "DBufferMesh";
public const string DecalMeshForwardEmissive = "DecalMeshForwardEmissive";
public const string DecalScreenSpaceMesh = "DecalScreenSpaceMesh";
public const string DecalGBufferMesh = "DecalGBufferMesh";
public const string DBufferProjectorVFX = "DBufferProjectorVFX";
public const string DecalProjectorForwardEmissiveVFX = "DecalProjectorForwardEmissiveVFX";
public const string DecalScreenSpaceProjectorVFX = "DecalScreenSpaceProjectorVFX";
public const string DecalGBufferProjectorVFX = "DecalGBufferProjectorVFX";
}
}