forked from BilalY/Rasagar
42 lines
1.8 KiB
C#
42 lines
1.8 KiB
C#
using Unity.Mathematics;
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namespace UnityEngine.Rendering.Universal
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{
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static class SpaceFillingCurves
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{
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// "Insert" a 0 bit after each of the 16 low bits of x.
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// Ref: https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/
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static uint Part1By1(uint x)
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{
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x &= 0x0000ffff; // x = ---- ---- ---- ---- fedc ba98 7654 3210
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x = (x ^ (x << 8)) & 0x00ff00ff; // x = ---- ---- fedc ba98 ---- ---- 7654 3210
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x = (x ^ (x << 4)) & 0x0f0f0f0f; // x = ---- fedc ---- ba98 ---- 7654 ---- 3210
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x = (x ^ (x << 2)) & 0x33333333; // x = --fe --dc --ba --98 --76 --54 --32 --10
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x = (x ^ (x << 1)) & 0x55555555; // x = -f-e -d-c -b-a -9-8 -7-6 -5-4 -3-2 -1-0
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return x;
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}
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// Inverse of Part1By1 - "delete" all odd-indexed bits.
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// Ref: https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/
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static uint Compact1By1(uint x)
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{
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x &= 0x55555555; // x = -f-e -d-c -b-a -9-8 -7-6 -5-4 -3-2 -1-0
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x = (x ^ (x >> 1)) & 0x33333333; // x = --fe --dc --ba --98 --76 --54 --32 --10
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x = (x ^ (x >> 2)) & 0x0f0f0f0f; // x = ---- fedc ---- ba98 ---- 7654 ---- 3210
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x = (x ^ (x >> 4)) & 0x00ff00ff; // x = ---- ---- fedc ba98 ---- ---- 7654 3210
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x = (x ^ (x >> 8)) & 0x0000ffff; // x = ---- ---- ---- ---- fedc ba98 7654 3210
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return x;
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}
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public static uint EncodeMorton2D(uint2 coord)
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{
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return (Part1By1(coord.y) << 1) + Part1By1(coord.x);
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}
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public static uint2 DecodeMorton2D(uint code)
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{
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return math.uint2(Compact1By1(code >> 0), Compact1By1(code >> 1));
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}
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}
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}
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