forked from BilalY/Rasagar
26 lines
1.1 KiB
C#
26 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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namespace UnityEngine.Rendering.Universal
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{
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/// <summary>
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/// Use this attribute to show a warning next to a VolumeComponent's UI if the specified
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/// ScriptableRendererFeatures are not added to the active URP Asset's default renderer
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/// </summary>
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
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public sealed class VolumeRequiresRendererFeatures : Attribute
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{
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internal HashSet<Type> TargetFeatureTypes;
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/// <summary>
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/// Creates a new <see cref="VolumeRequiresRendererFeatures"/> attribute instance.
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/// </summary>
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/// <param name="featureTypes">The list of required ScriptableRendererFeature types. If any of these types are missing, the VolumeComponent UI shows a warning.</param>
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public VolumeRequiresRendererFeatures(params Type[] featureTypes)
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{
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TargetFeatureTypes = (featureTypes != null) ? new HashSet<Type>(featureTypes) : new HashSet<Type>();
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TargetFeatureTypes.Remove(null);
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}
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}
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}
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