Rasagar/Library/PackageCache/com.unity.terrain-tools/Editor/TerrainTools/SmoothHeightToolOvl.cs
2024-08-26 23:07:20 +03:00

277 lines
12 KiB
C#

using UnityEngine;
using UnityEngine.TerrainTools;
using UnityEditor.ShortcutManagement;
namespace UnityEditor.TerrainTools
{
internal class SmoothHeightToolOvl : TerrainToolsPaintTool<SmoothHeightToolOvl>
{
#if UNITY_2019_1_OR_NEWER
[Shortcut("Terrain/Select Smooth Tool", typeof(TerrainToolShortcutContext), KeyCode.F3)]
static void SelectShortcut(ShortcutArguments args)
{
TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context;
context.SelectPaintToolWithOverlays<SmoothHeightToolOvl>();
TerrainToolsAnalytics.OnShortcutKeyRelease("Select Smooth Tool");
}
#endif
IBrushUIGroup commonUI {
get
{
if (m_commonUI == null)
{
LoadSettings();
m_commonUI = new DefaultBrushUIGroup(
"SmoothTool",
UpdateAnalyticParameters,
DefaultBrushUIGroup.Feature.All,
new DefaultBrushUIGroup.FeatureDefaults { Strength = 0.98f }
);
m_commonUI.OnEnterToolMode();
}
return m_commonUI;
}
}
const string k_ToolName = "Smooth Height";
public override string OnIcon => "TerrainOverlays/Smooth_On.png";
public override string OffIcon => "TerrainOverlays/Smooth.png";
[SerializeField]
public float m_direction = 0.0f; // -1 to 1
[SerializeField]
public int m_KernelSize = 1; //blur kernel size
Material m_Material = null;
Material GetMaterial()
{
if (m_Material == null)
m_Material = new Material(Shader.Find("Hidden/TerrainTools/SmoothHeight"));
return m_Material;
}
ComputeShader m_DiffusionCS = null;
ComputeShader GetDiffusionShader()
{
if (m_DiffusionCS == null)
{
m_DiffusionCS = ComputeUtility.GetShader("Diffusion");
}
return m_DiffusionCS;
}
public override int IconIndex
{
get { return (int) SculptIndex.Smooth; }
}
public override TerrainCategory Category
{
get { return TerrainCategory.Sculpt; }
}
public override string GetName()
{
return k_ToolName;
}
public override string GetDescription()
{
return Styles.description.text;
}
public override bool HasToolSettings => true;
public override bool HasBrushFilters => true;
public override bool HasBrushMask => true;
public override bool HasBrushAttributes => true;
public override void OnEnterToolMode()
{
base.OnEnterToolMode();
commonUI.OnEnterToolMode();
}
public override void OnExitToolMode()
{
base.OnExitToolMode();
commonUI.OnExitToolMode();
}
bool m_ShowControls = true;
public override void OnToolSettingsGUI(Terrain terrain, IOnInspectorGUI editContext)
{
m_ShowControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(Styles.controls, m_ShowControls, Reset);
if (m_ShowControls)
{
EditorGUILayout.BeginVertical("GroupBox");
m_direction = EditorGUILayout.Slider(Styles.direction, m_direction, -1.0f, 1.0f);
m_KernelSize = EditorGUILayout.IntSlider(Styles.kernelSize, m_KernelSize, 1, terrain.terrainData.heightmapResolution / 2 - 1);
EditorGUILayout.EndVertical();
}
}
public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
{
EditorGUI.BeginChangeCheck();
commonUI.OnInspectorGUI(terrain, editContext);
OnToolSettingsGUI(terrain, editContext);
if (EditorGUI.EndChangeCheck())
{
SaveSetting();
TerrainToolsAnalytics.OnParameterChange();
}
}
private void Reset()
{
m_direction = 0.0f; // -1 to 1
m_KernelSize = 1; //blur kernel size
}
private void ApplyBrushInternal(Terrain terrain, PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushXform)
{
RenderTexture prev = RenderTexture.active;
Material mat = GetMaterial();
var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat);
Vector4 brushParams = new Vector4(Mathf.Clamp(brushStrength, 0.0f, 1.0f), 0.0f, 0.0f, 0.0f);
mat.SetTexture("_BrushTex", brushTexture);
mat.SetVector("_BrushParams", brushParams);
Vector4 smoothWeights = new Vector4(
Mathf.Clamp01(1.0f - Mathf.Abs(m_direction)), // centered
Mathf.Clamp01(-m_direction), // min
Mathf.Clamp01(m_direction), // max
0);
mat.SetInt("_KernelSize", (int)Mathf.Max(1, m_KernelSize)); // kernel size
mat.SetVector("_SmoothWeights", smoothWeights);
var texelCtx = Utility.CollectTexelValidity(terrain, brushXform.GetBrushXYBounds());
Utility.SetupMaterialForPaintingWithTexelValidityContext(paintContext, texelCtx, brushXform, mat);
paintContext.sourceRenderTexture.wrapMode = TextureWrapMode.Clamp;
paintContext.destinationRenderTexture.wrapMode = TextureWrapMode.Clamp;
// Two pass blur (first horizontal, then vertical)
var tmpRT = RTUtils.GetTempHandle(paintContext.destinationRenderTexture.descriptor);
tmpRT.RT.wrapMode = TextureWrapMode.Clamp;
mat.SetVector("_BlurDirection", Vector2.right);
Graphics.Blit(paintContext.sourceRenderTexture, tmpRT, mat);
mat.SetVector("_BlurDirection", Vector2.up);
Graphics.Blit(tmpRT, paintContext.destinationRenderTexture, mat);
RTUtils.Release(tmpRT);
RTUtils.Release(brushMask);
texelCtx.Cleanup();
RenderTexture.active = prev;
RenderTexture.ReleaseTemporary(brushMask);
}
public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
{
commonUI.OnSceneGUI2D(terrain, editContext);
// only do the rest if user mouse hits valid terrain or they are using the
// brush parameter hotkeys to resize, etc
if (!editContext.hitValidTerrain && !commonUI.isInUse)
{
return;
}
// Only render preview if this is a repaint. losing performance if we do
if (Event.current.type == EventType.Repaint)
{
using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "SmoothHeight", editContext.brushTexture))
{
if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
{
PaintContext ctx = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
Material previewMaterial = Utility.GetDefaultPreviewMaterial(commonUI.hasEnabledFilters);
previewMaterial.SetVector("_JitterOffset", Vector3.zero);
var texelCtx = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds());
Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMaterial);
var filterRT = RTUtils.GetTempHandle(ctx.sourceRenderTexture.width, ctx.sourceRenderTexture.height,
0, FilterUtility.defaultFormat);
Utility.GenerateAndSetFilterRT(commonUI, ctx.sourceRenderTexture, filterRT, previewMaterial);
TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture,
editContext.brushTexture, brushXform, previewMaterial, 0);
// draw result preview
{
ApplyBrushInternal(terrain, ctx, commonUI.brushStrength, editContext.brushTexture, brushXform);
// restore old render target
RenderTexture.active = ctx.oldRenderTexture;
previewMaterial.SetTexture("_HeightmapOrig", ctx.sourceRenderTexture);
TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.DestinationRenderTexture,
editContext.brushTexture, brushXform, previewMaterial, 1);
}
texelCtx.Cleanup();
RTUtils.Release(filterRT);
brushRender.Release(ctx);
}
}
}
// update brush UI group
commonUI.OnSceneGUI(terrain, editContext);
}
public override bool OnPaint(Terrain terrain, IOnPaint editContext)
{
commonUI.OnPaint(terrain, editContext);
if (!commonUI.allowPaint)
{ return true; }
using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "SmoothHeight", editContext.brushTexture))
{
if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
{
PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds());
ApplyBrushInternal(terrain, paintContext, commonUI.brushStrength, editContext.brushTexture, brushXform);
}
}
return true;
}
private static class Styles
{
public static readonly GUIContent controls = EditorGUIUtility.TrTextContent("Smooth Controls");
public static readonly GUIContent description = EditorGUIUtility.TrTextContent("Soften terrain features.");
public static readonly GUIContent direction = EditorGUIUtility.TrTextContent("Verticality", "Blur only up (1.0), only down (-1.0) or both (0.0)");
public static readonly GUIContent kernelSize = EditorGUIUtility.TrTextContent("Blur Radius", "Specifies the size of the blurring operation in texture space. This is used to determine the number of texels to include in the blur sample average");
}
private void SaveSetting()
{
EditorPrefs.SetFloat("Unity.TerrainTools.SmoothHeight.Verticality", m_direction);
}
private void LoadSettings()
{
m_direction = EditorPrefs.GetFloat("Unity.TerrainTools.SmoothHeight.Verticality", 0.0f);
}
//Analytics Setup
private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{
new TerrainToolsAnalytics.BrushParameter<float>{Name = Styles.direction.text, Value = m_direction},
new TerrainToolsAnalytics.BrushParameter<float>{Name = Styles.kernelSize.text, Value = m_KernelSize},
};
}
}