forked from BilalY/Rasagar
184 lines
4.8 KiB
C#
184 lines
4.8 KiB
C#
using System.Collections;
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using System.Linq;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using UnityEditor;
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using UnityEditor.Overlays;
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using UnityEditor.SceneManagement;
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using UnityEngine.UIElements;
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using UnityEditor.TerrainTools;
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using System.Collections.Generic;
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using UnityEditor.EditorTools;
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using UnityEngine.SceneManagement;
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[TestFixture]
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public class TerrainToolWithOverlaysTests
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{
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GameObject m_Terrain;
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SceneView m_SceneView;
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[SetUp]
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public void Setup()
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{
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var terrainData = new TerrainData();
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terrainData.size = Vector3.one * 100f;
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terrainData.heightmapResolution = 256;
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terrainData.alphamapResolution = 256;
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terrainData.baseMapResolution = 256;
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m_Terrain = Terrain.CreateTerrainGameObject(terrainData);
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m_SceneView = EditorWindow.GetWindow<SceneView>();
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}
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[TearDown]
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public void TearDown()
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{
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GameObject.DestroyImmediate(m_Terrain);
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}
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private IEnumerator CheckOverlaysForTool<T>() where T : EditorTool
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{
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Selection.activeGameObject = m_Terrain;
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yield return null;
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Assert.That(m_SceneView.TryGetOverlay("Terrain Tools", out var m_TerrainToolbarOverlay), Is.True);
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Assert.That(m_TerrainToolbarOverlay.displayed, Is.True);
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ToolManager.SetActiveTool<T>();
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yield return null;
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Assert.That(m_SceneView.TryGetOverlay("Brush Attributes", out var m_TerrainBrushes), Is.True);
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Assert.That(m_TerrainBrushes.displayed, Is.True);
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Assert.That(m_SceneView.TryGetOverlay("Tool Settings", out var m_TerrainBrushSettings), Is.True);
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Assert.That(m_TerrainBrushSettings.displayed, Is.True);
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Assert.That(m_SceneView.TryGetOverlay("Brush Masks", out var m_TerrainBrushMask), Is.True);
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Assert.That(m_TerrainBrushMask.displayed, Is.True);
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}
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[UnityTest]
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public IEnumerator BridgeToolCheckOverlays()
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{
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yield return CheckOverlaysForTool<BridgeToolOvl>();
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}
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[UnityTest]
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public IEnumerator CloneBrushToolCheckOverlays()
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{
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yield return CheckOverlaysForTool<CloneBrushToolOvl>();
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}
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[UnityTest]
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public IEnumerator ContrastToolCheckOverlays()
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{
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yield return CheckOverlaysForTool<ContrastToolOvl>();
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}
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// TODO : uncomment once details scatter has been converted to work with overlays.
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[UnityTest]
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public IEnumerator DetailsScatterToolCheckOverlays()
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{
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yield return CheckOverlaysForTool<DetailScatterToolOvl>();
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}
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[UnityTest]
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public IEnumerator HydroErosionToolCheckOverlays()
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{
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yield return CheckOverlaysForTool<HydroErosionToolOvl>();
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}
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[UnityTest]
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public IEnumerator NoiseHeightToolCheckOverlays()
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{
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yield return CheckOverlaysForTool<NoiseHeightToolOvl>();
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}
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[UnityTest]
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public IEnumerator PaintHeightToolCheckOverlays()
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{
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yield return CheckOverlaysForTool<PaintHeightToolOvl>();
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}
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[UnityTest]
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public IEnumerator PaintHolesToolCheckOverlays()
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{
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yield return CheckOverlaysForTool<PaintHolesToolOvl>();
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}
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[UnityTest]
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public IEnumerator PaintTextureToolCheckOverlays()
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{
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yield return CheckOverlaysForTool<PaintTextureToolOvl>();
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}
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[UnityTest]
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public IEnumerator PinchHeightToolCheckOverlays()
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{
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yield return CheckOverlaysForTool<PinchHeightToolOvl>();
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}
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[UnityTest]
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public IEnumerator SetHeightToolCheckOverlays()
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{
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yield return CheckOverlaysForTool<SetHeightToolOvl>();
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}
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[UnityTest]
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public IEnumerator SharpenPeaksToolCheckOverlays()
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{
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yield return CheckOverlaysForTool<SharpenPeaksToolOvl>();
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}
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[UnityTest]
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public IEnumerator SlopeFlattenToolCheckOverlays()
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{
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yield return CheckOverlaysForTool<SlopeFlattenToolOvl>();
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}
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[UnityTest]
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public IEnumerator SmoothHeightToolCheckOverlays()
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{
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yield return CheckOverlaysForTool<SmoothHeightToolOvl>();
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}
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[UnityTest]
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public IEnumerator SmudgeHeightToolCheckOverlays()
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{
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yield return CheckOverlaysForTool<SmudgeHeightToolOvl>();
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}
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[UnityTest]
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public IEnumerator StampToolCheckOverlays()
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{
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yield return CheckOverlaysForTool<StampToolOvl>();
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}
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[UnityTest]
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public IEnumerator TerraceErosionToolCheckOverlays()
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{
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yield return CheckOverlaysForTool<TerraceErosionOvl>();
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}
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[UnityTest]
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public IEnumerator ThermalErosionToolCheckOverlays()
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{
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yield return CheckOverlaysForTool<ThermalErosionToolOvl>();
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}
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[UnityTest]
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public IEnumerator TwistHeightToolCheckOverlays()
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{
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yield return CheckOverlaysForTool<TwistHeightToolOvl>();
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}
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[UnityTest]
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public IEnumerator WindErosionToolCheckOverlays()
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{
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yield return CheckOverlaysForTool<WindErosionToolOvl>();
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}
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}
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