forked from BilalY/Rasagar
50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using NUnit.Framework;
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using NUnit.Framework.Internal;
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using NUnit.Framework.Internal.Commands;
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using UnityEngine.TestRunner.NUnitExtensions.Runner;
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namespace UnityEngine.TestTools
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{
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internal class TestActionCommand : BeforeAfterTestCommandBase<ITestAction>
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{
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private static readonly Dictionary<MethodInfo, List<ITestAction>> m_TestActionsCache = new Dictionary<MethodInfo, List<ITestAction>>();
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public TestActionCommand(TestCommand innerCommand)
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: base(innerCommand, "BeforeTest", "AfterTest")
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{
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if (Test.TypeInfo.Type != null)
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{
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BeforeActions = GetTestActions(m_TestActionsCache, Test.Method.MethodInfo);
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AfterActions = BeforeActions;
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}
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}
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protected override bool AllowFrameSkipAfterAction(ITestAction action)
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{
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return false;
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}
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protected override IEnumerator InvokeBefore(ITestAction action, Test test, UnityTestExecutionContext context)
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{
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action.BeforeTest(test);
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yield return null;
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}
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protected override IEnumerator InvokeAfter(ITestAction action, Test test, UnityTestExecutionContext context)
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{
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action.AfterTest(test);
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yield return null;
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}
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protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context)
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{
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// TestActionCommand does not support domain reloads and will not need a persisted state.
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return new BeforeAfterTestCommandState();
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}
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}
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}
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