Rasagar/Library/PackageCache/com.unity.ugui/Tests/Runtime/UGUI/EventSystem/InputModuleTests/MouseUpdate.cs
2024-08-26 23:07:20 +03:00

21 lines
452 B
C#

using UnityEngine;
public class MouseUpdate : MonoBehaviour
{
FakeBaseInput m_FakeBaseInput;
void Awake()
{
m_FakeBaseInput = GetComponent<FakeBaseInput>();
}
void Update()
{
Debug.Assert(m_FakeBaseInput, "FakeBaseInput component has not been added to the EventSystem");
// Update mouse position
m_FakeBaseInput.MousePosition.x += 10f;
m_FakeBaseInput.MousePosition.y += 10f;
}
}