forked from BilalY/Rasagar
317 lines
15 KiB
C#
317 lines
15 KiB
C#
using System;
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using System.Linq;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.TestTools;
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using System.Collections;
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using System.IO;
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using UnityEditor;
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using UnityEngine.UI;
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using System.Reflection;
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namespace InputfieldTests
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{
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public class TouchInputFieldTests : BaseInputFieldTests, IPrebuildSetup
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{
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protected const string kPrefabPath = "Assets/Resources/TouchInputFieldPrefab.prefab";
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public void Setup()
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{
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#if UNITY_EDITOR
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CreateInputFieldAsset(kPrefabPath);
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#endif
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}
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[SetUp]
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public void TestSetup()
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{
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m_PrefabRoot = UnityEngine.Object.Instantiate(Resources.Load("TouchInputFieldPrefab")) as GameObject;
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FieldInfo inputModule = typeof(EventSystem).GetField("m_CurrentInputModule", BindingFlags.NonPublic | BindingFlags.Instance);
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inputModule.SetValue(m_PrefabRoot.GetComponentInChildren<EventSystem>(), m_PrefabRoot.GetComponentInChildren<FakeInputModule>());
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}
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[TearDown]
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public void TearDown()
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{
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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TouchScreenKeyboard.hideInput = false;
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FontUpdateTracker.UntrackText(m_PrefabRoot.GetComponentInChildren<Text>());
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GameObject.DestroyImmediate(m_PrefabRoot);
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}
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[OneTimeTearDown]
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public void OnetimeTearDown()
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{
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#if UNITY_EDITOR
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AssetDatabase.DeleteAsset(kPrefabPath);
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#endif
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}
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protected const string kDefaultInputStr = "foobar";
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const string kEmailSpecialCharacters = "!#$%&'*+-/=?^_`{|}~";
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public struct CharValidationTestData
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{
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public string input, output;
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public InputField.CharacterValidation validation;
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public CharValidationTestData(string input, string output, InputField.CharacterValidation validation)
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{
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this.input = input;
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this.output = output;
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this.validation = validation;
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}
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public override string ToString()
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{
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// these won't properly show up if test runners UI if we don't replace it
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string input = this.input.Replace(kEmailSpecialCharacters, "specialchars");
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string output = this.output.Replace(kEmailSpecialCharacters, "specialchars");
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return string.Format("input={0}, output={1}, validation={2}", input, output, validation);
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}
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}
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[Test]
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[TestCase("*Azé09", "*Azé09", InputField.CharacterValidation.None)]
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[TestCase("*Azé09?.", "Az09", InputField.CharacterValidation.Alphanumeric)]
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[TestCase("Abc10x", "10", InputField.CharacterValidation.Integer)]
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[TestCase("-10", "-10", InputField.CharacterValidation.Integer)]
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[TestCase("10.0", "100", InputField.CharacterValidation.Integer)]
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[TestCase("10.0", "10.0", InputField.CharacterValidation.Decimal)]
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[TestCase(" -10.0x", "-10.0", InputField.CharacterValidation.Decimal)]
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[TestCase("10,0", "10,0", InputField.CharacterValidation.Decimal)]
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[TestCase(" -10,0x", "-10,0", InputField.CharacterValidation.Decimal)]
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[TestCase("A10,0 ", "10,0", InputField.CharacterValidation.Decimal)]
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[TestCase("A'a aaa aaa", "A'a Aaa Aaa", InputField.CharacterValidation.Name)]
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[TestCase("Unity-Editor", "Unity-Editor", InputField.CharacterValidation.Name)]
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[TestCase("Unity--Editor", "Unity-Editor", InputField.CharacterValidation.Name)]
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[TestCase("-UnityEditor", "Unityeditor", InputField.CharacterValidation.Name)]
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[TestCase(" _JOHN* (Doe)", "John Doe", InputField.CharacterValidation.Name)]
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[TestCase("johndoe@unity3d.com", "johndoe@unity3d.com", InputField.CharacterValidation.EmailAddress)]
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[TestCase(">john doe\\@unity3d.com", "johndoe@unity3d.com", InputField.CharacterValidation.EmailAddress)]
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[TestCase(kEmailSpecialCharacters + "@unity3d.com", kEmailSpecialCharacters + "@unity3d.com", InputField.CharacterValidation.EmailAddress)]
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public void HonorsCharacterValidationSettingsAssignment(string input, string output, InputField.CharacterValidation validation)
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{
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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inputField.characterValidation = validation;
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inputField.text = input;
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Assert.AreEqual(output, inputField.text, string.Format("Failed character validation: input ={0}, output ={1}, validation ={2}",
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input.Replace(kEmailSpecialCharacters, "specialchars"),
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output.Replace(kEmailSpecialCharacters, "specialchars"),
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validation));
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}
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[UnityTest]
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[TestCase("*Azé09", "*Azé09", InputField.CharacterValidation.None, ExpectedResult = null)]
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[TestCase("*Azé09?.", "Az09", InputField.CharacterValidation.Alphanumeric, ExpectedResult = null)]
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[TestCase("Abc10x", "10", InputField.CharacterValidation.Integer, ExpectedResult = null)]
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[TestCase("-10", "-10", InputField.CharacterValidation.Integer, ExpectedResult = null)]
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[TestCase("10.0", "100", InputField.CharacterValidation.Integer, ExpectedResult = null)]
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[TestCase("10.0", "10.0", InputField.CharacterValidation.Decimal, ExpectedResult = null)]
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[TestCase(" -10.0x", "-10.0", InputField.CharacterValidation.Decimal, ExpectedResult = null)]
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[TestCase("10,0", "10,0", InputField.CharacterValidation.Decimal, ExpectedResult = null)]
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[TestCase(" -10,0x", "-10,0", InputField.CharacterValidation.Decimal, ExpectedResult = null)]
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[TestCase("A10,0 ", "10,0", InputField.CharacterValidation.Decimal, ExpectedResult = null)]
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[TestCase("A'a aaa aaa", "A'a Aaa Aaa", InputField.CharacterValidation.Name, ExpectedResult = null)]
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[TestCase(" _JOHN* (Doe)", "John Doe", InputField.CharacterValidation.Name, ExpectedResult = null)]
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[TestCase("johndoe@unity3d.com", "johndoe@unity3d.com", InputField.CharacterValidation.EmailAddress, ExpectedResult = null)]
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[TestCase(">john doe\\@unity3d.com", "johndoe@unity3d.com", InputField.CharacterValidation.EmailAddress, ExpectedResult = null)]
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[TestCase(kEmailSpecialCharacters + "@unity3d.com", kEmailSpecialCharacters + "@unity3d.com", InputField.CharacterValidation.EmailAddress, ExpectedResult = null)]
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public IEnumerator HonorsCharacterValidationSettingsTypingWithSelection(string input, string output, InputField.CharacterValidation validation)
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{
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if (!TouchScreenKeyboard.isSupported)
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yield break;
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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BaseEventData eventData = new BaseEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>());
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inputField.characterValidation = validation;
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inputField.text = input;
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#if UNITY_GAMECORE && !UNITY_EDITOR
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// Address instabilities: UUM-34900, UUM-32902
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// Cause:
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// On Xbox devkits, the PLM (Process Lifetime Management) suspends the application when the on-screen keyboard is opened.
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// This cause subsequent tests to fail because the event system will ignore input when the application is not focused.
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// Resolution:
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// Yielding any call that trigger OSK (open and closure) to ensure the OSK is in the expected stated before continuing the test.
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// Note:
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// UNITY_GAMECORE affects all GDK compatible platforms (Xbox One, Series and Windows).
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// As PLM is only a GDK for consoles feature, this fix have to be enforced on console platforms only.
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do
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{
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inputField.OnSelect(eventData);
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yield return null;
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}
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while (!TouchScreenKeyboard.visible);
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#else
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inputField.OnSelect(eventData);
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yield return null;
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#endif
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Assert.AreEqual(output, inputField.text, string.Format("Failed character validation: input ={0}, output ={1}, validation ={2}",
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input.Replace(kEmailSpecialCharacters, "specialchars"),
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output.Replace(kEmailSpecialCharacters, "specialchars"),
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validation));
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#if UNITY_GAMECORE && !UNITY_EDITOR
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do
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{
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// We manually close the OSK as we don't need to assert the inputField afterward.
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if (inputField.touchScreenKeyboard != null)
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{
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inputField.touchScreenKeyboard.active = false;
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}
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// No delay is needed here as we don't use inputField.OnDeselect.
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yield return null;
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}
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while (TouchScreenKeyboard.visible);
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#endif
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}
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[Test]
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public void AssignmentAgainstCharacterLimit([Values("ABC", "abcdefghijkl")] string text)
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{
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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// test assignment
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inputField.characterLimit = 5;
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inputField.text = text;
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Assert.AreEqual(text.Substring(0, Math.Min(text.Length, inputField.characterLimit)), inputField.text);
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}
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[Test] // regression test 793119
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public void AssignmentAgainstCharacterLimitWithContentType([Values("Abc", "Abcdefghijkl")] string text)
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{
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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// test assignment
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inputField.characterLimit = 5;
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inputField.contentType = InputField.ContentType.Name;
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inputField.text = text;
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Assert.AreEqual(text.Substring(0, Math.Min(text.Length, inputField.characterLimit)), inputField.text);
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}
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[UnityTest]
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[UnityPlatform(exclude = new[] { RuntimePlatform.tvOS })] // UUM-71764 (tvOS)
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public IEnumerator SendsEndEditEventOnDeselect()
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{
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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BaseEventData eventData = new BaseEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>());
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#if UNITY_GAMECORE && !UNITY_EDITOR
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do
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{
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inputField.OnSelect(eventData);
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// If 2 tests trying to open and close the OSK are called in a row, the seconds test would always hang for 2 to 3 minutes.
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// This seemed to happens everytime the OSK is disabled using input.OnDeselect before being re-enabled using input.OnSelect.
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// Adding these 0.2s delay on in these case allows to get rid of the hang.
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yield return new WaitForSecondsRealtime(0.2f);
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}
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while (!TouchScreenKeyboard.visible);
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#else
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inputField.OnSelect(eventData);
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yield return null;
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#endif
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var called = false;
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inputField.onEndEdit.AddListener((s) => { called = true; });
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#if UNITY_GAMECORE && !UNITY_EDITOR
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do
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{
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inputField.OnDeselect(eventData);
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yield return new WaitForSecondsRealtime(0.2f);
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}
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while (TouchScreenKeyboard.visible);
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#else
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inputField.OnDeselect(eventData);
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#endif
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Assert.IsTrue(called, "Expected invocation of onEndEdit");
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}
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[Test]
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public void StripsNullCharacters2()
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{
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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inputField.text = "a\0b";
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Assert.AreEqual("ab", inputField.text, "\\0 characters should be stripped");
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}
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[UnityTest]
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[UnityPlatform(exclude = new[] { RuntimePlatform.tvOS })] // UUM-71764 (tvOS)
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public IEnumerator FocusOpensTouchScreenKeyboard()
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{
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var isInPlaceEditingDisabled = typeof(TouchScreenKeyboard).GetProperty("disableInPlaceEditing",
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System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
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isInPlaceEditingDisabled.SetValue(null, true);
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if (!TouchScreenKeyboard.isSupported)
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yield break;
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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BaseEventData eventData = new BaseEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>());
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#if UNITY_GAMECORE && !UNITY_EDITOR
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do
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{
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inputField.OnSelect(eventData);
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yield return new WaitForSecondsRealtime(0.2f);
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}
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while (!TouchScreenKeyboard.visible);
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#else
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inputField.OnSelect(eventData);
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yield return null;
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#endif
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Assert.NotNull(inputField.touchScreenKeyboard, "Expect a keyboard to be opened");
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#if UNITY_GAMECORE && !UNITY_EDITOR
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do
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{
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inputField.OnDeselect(eventData);
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yield return new WaitForSecondsRealtime(0.2f);
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}
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while (TouchScreenKeyboard.visible);
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#endif
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}
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[UnityTest]
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public IEnumerator AssignsShouldHideInput()
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{
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if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer)
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{
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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BaseEventData eventData = new BaseEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>());
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inputField.shouldHideMobileInput = false;
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inputField.OnSelect(eventData);
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yield return null;
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Assert.IsFalse(inputField.shouldHideMobileInput);
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Assert.IsFalse(TouchScreenKeyboard.hideInput, "Expect TouchScreenKeyboard.hideInput to be set");
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}
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}
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[UnityTest, Ignore("Disabled for Instability https://jira.unity3d.com/browse/UUM-69542")]
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[UnityPlatform(exclude = new[] { RuntimePlatform.IPhonePlayer, RuntimePlatform.PS4, RuntimePlatform.PS5, RuntimePlatform.VisionOS })] // disabled on visionOS due to UUM-61018
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public IEnumerator IsTouchScreenKeyboardVisible()
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{
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const float ActionTimeout = 3.0f;
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if (!TouchScreenKeyboard.isSupported)
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yield break;
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InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
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BaseEventData eventData = new BaseEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>());
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inputField.OnSelect(eventData);
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yield return WaitForCondition("Waiting for keyboard to show", () => TouchScreenKeyboard.visible, ActionTimeout);
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inputField.OnDeselect(eventData);
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yield return WaitForCondition("Waiting for keyboard to close", () => !TouchScreenKeyboard.visible, ActionTimeout);
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}
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}
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}
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