forked from BilalY/Rasagar
110 lines
4.1 KiB
C#
110 lines
4.1 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.TestTools;
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using UnityEngine.UI;
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using UnityEngine.UI.Tests;
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namespace LayoutTests
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{
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class AspectRatioFitterTests : IPrebuildSetup
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{
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const string kPrefabPath = "Assets/Resources/AspectRatioFitterTestsEnvelopeParent.prefab";
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const string kPrefabPath2 = "Assets/Resources/AspectRatioFitterTestsFitInParent.prefab";
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private GameObject m_PrefabRoot;
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private AspectRatioFitter m_AspectRatioFitter;
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private RectTransform m_RectTransform;
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[SetUp]
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public void Setup()
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{
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#if UNITY_EDITOR
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var cameraGo = new GameObject("Cam").AddComponent<Camera>();
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var panelGO = new GameObject("PanelObject", typeof(RectTransform));
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var panelRT = panelGO.GetComponent<RectTransform>();
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panelRT.sizeDelta = new Vector2(200, 200);
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var panelGO2 = new GameObject("PanelObject", typeof(RectTransform));
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var panelRT2 = panelGO2.GetComponent<RectTransform>();
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panelRT2.sizeDelta = new Vector2(200, 200);
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var testGO = new GameObject("TestObject", typeof(RectTransform), typeof(AspectRatioFitter));
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var image = testGO.AddComponent<Image>();
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image.sprite = AssetDatabase.LoadAssetAtPath<Sprite>("Assets\\download.jpeg");
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m_AspectRatioFitter = testGO.GetComponent<AspectRatioFitter>();
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m_AspectRatioFitter.aspectMode = AspectRatioFitter.AspectMode.EnvelopeParent;
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m_AspectRatioFitter.aspectRatio = 1.5f;
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testGO.transform.SetParent(panelGO.transform);
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var testGO2 = new GameObject("TestObject", typeof(RectTransform), typeof(AspectRatioFitter));
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var image2 = testGO2.AddComponent<Image>();
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image2.sprite = AssetDatabase.LoadAssetAtPath<Sprite>("Assets\\download.jpeg");
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m_AspectRatioFitter = testGO2.GetComponent<AspectRatioFitter>();
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m_AspectRatioFitter.aspectMode = AspectRatioFitter.AspectMode.FitInParent;
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m_AspectRatioFitter.aspectRatio = 1.5f;
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testGO2.transform.SetParent(panelGO2.transform);
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var testRT = testGO.GetComponent<RectTransform>();
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testRT.sizeDelta = new Vector2(150, 100);
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var testRT2 = testGO2.GetComponent<RectTransform>();
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testRT2.sizeDelta = new Vector2(150, 100);
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if (!Directory.Exists("Assets/Resources/"))
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Directory.CreateDirectory("Assets/Resources/");
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PrefabUtility.SaveAsPrefabAsset(panelGO, kPrefabPath);
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PrefabUtility.SaveAsPrefabAsset(panelGO2, kPrefabPath2);
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GameObject.DestroyImmediate(panelGO);
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GameObject.DestroyImmediate(panelGO2);
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#endif
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}
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[TearDown]
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public void TearDown()
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{
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GameObject.DestroyImmediate(m_PrefabRoot);
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m_PrefabRoot = null;
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m_AspectRatioFitter = null;
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m_RectTransform = null;
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}
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[OneTimeTearDown]
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public void OneTimeTearDown()
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{
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#if UNITY_EDITOR
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AssetDatabase.DeleteAsset(kPrefabPath);
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AssetDatabase.DeleteAsset(kPrefabPath2);
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#endif
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}
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[Test]
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public void TestEnvelopParent()
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{
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m_PrefabRoot = Object.Instantiate(Resources.Load("AspectRatioFitterTestsEnvelopeParent")) as GameObject;
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m_AspectRatioFitter = m_PrefabRoot.GetComponentInChildren<AspectRatioFitter>();
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m_AspectRatioFitter.enabled = true;
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m_RectTransform = m_AspectRatioFitter.GetComponent<RectTransform>();
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Assert.AreEqual(300, m_RectTransform.rect.width);
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}
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[Test]
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public void TestFitInParent()
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{
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m_PrefabRoot = Object.Instantiate(Resources.Load("AspectRatioFitterTestsFitInParent")) as GameObject;
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m_AspectRatioFitter = m_PrefabRoot.GetComponentInChildren<AspectRatioFitter>();
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m_AspectRatioFitter.enabled = true;
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m_RectTransform = m_AspectRatioFitter.GetComponent<RectTransform>();
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Assert.AreEqual(200, m_RectTransform.rect.width);
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}
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}
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}
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