forked from BilalY/Rasagar
129 lines
5.0 KiB
C#
129 lines
5.0 KiB
C#
using System.IO;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using UnityEngine.TestTools;
|
|
using NUnit.Framework;
|
|
using System.Collections;
|
|
using UnityEditor;
|
|
|
|
/*
|
|
This test checks if a clamped scrollRect with a content rect that has the same width and a canvas with scaling will stay stable for 5 frames.
|
|
Test for case (1010178-Clamped ScrollRect with scalling cause a large spike in performance)
|
|
*/
|
|
|
|
public class ScrollRectStableLayout : IPrebuildSetup
|
|
{
|
|
GameObject m_PrefabRoot;
|
|
GameObject m_CameraGO;
|
|
|
|
const string kPrefabPath = "Assets/Resources/ScrollRectStableLayoutPrefab.prefab";
|
|
|
|
public void Setup()
|
|
{
|
|
#if UNITY_EDITOR
|
|
var rootGO = new GameObject("RootGO");
|
|
var rootCanvasGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler));
|
|
rootCanvasGO.transform.SetParent(rootGO.transform);
|
|
var canvas = rootCanvasGO.GetComponent<Canvas>();
|
|
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
|
var canvasScaler = rootCanvasGO.GetComponent<CanvasScaler>();
|
|
canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
|
canvasScaler.referenceResolution = new Vector2(3840, 2160);
|
|
canvasScaler.referencePixelsPerUnit = 128;
|
|
|
|
var scrollRectGo = new GameObject("Scroll View", typeof(ScrollRect));
|
|
var scrollRectTransform = scrollRectGo.GetComponent<RectTransform>();
|
|
scrollRectTransform.SetParent(rootCanvasGO.transform);
|
|
scrollRectTransform.localPosition = Vector3.zero;
|
|
scrollRectTransform.sizeDelta = new Vector2(1000, 1000);
|
|
scrollRectTransform.localScale = Vector3.one * 1.000005f;
|
|
var scrollRect = scrollRectGo.GetComponent<ScrollRect>();
|
|
scrollRect.horizontal = true;
|
|
scrollRect.vertical = true;
|
|
scrollRect.movementType = ScrollRect.MovementType.Clamped;
|
|
scrollRect.inertia = true;
|
|
|
|
var viewportTransform = new GameObject("Viewport", typeof(RectTransform)).GetComponent<RectTransform>();
|
|
viewportTransform.SetParent(scrollRectTransform);
|
|
viewportTransform.localPosition = Vector3.zero;
|
|
viewportTransform.localScale = Vector3.one;
|
|
viewportTransform.sizeDelta = new Vector2(-17, 0);
|
|
viewportTransform.anchorMin = new Vector2(0, 0);
|
|
viewportTransform.anchorMax = new Vector2(1, 1);
|
|
viewportTransform.pivot = new Vector2(0, 1);
|
|
scrollRect.viewport = viewportTransform;
|
|
|
|
var contentGo = new GameObject("Content", typeof(GridLayoutGroup));
|
|
var contentTransform = contentGo.GetComponent<RectTransform>();
|
|
contentTransform.SetParent(viewportTransform);
|
|
contentTransform.localPosition = Vector3.zero;
|
|
contentTransform.localScale = Vector3.one;
|
|
contentTransform.sizeDelta = new Vector2(0, 300);
|
|
contentTransform.anchorMin = new Vector2(0, 1);
|
|
contentTransform.anchorMax = new Vector2(1, 1);
|
|
contentTransform.pivot = new Vector2(0, 1);
|
|
var gridLayout = contentGo.GetComponent<GridLayoutGroup>();
|
|
gridLayout.cellSize = new Vector2(100, 100);
|
|
gridLayout.startCorner = GridLayoutGroup.Corner.UpperLeft;
|
|
gridLayout.startAxis = GridLayoutGroup.Axis.Horizontal;
|
|
gridLayout.childAlignment = TextAnchor.UpperLeft;
|
|
gridLayout.constraint = GridLayoutGroup.Constraint.Flexible;
|
|
scrollRect.content = contentTransform;
|
|
|
|
for (int i = 0; i < 20; i++)
|
|
{
|
|
var go = new GameObject("GameObject (" + i + ")", typeof(RectTransform));
|
|
var t = go.GetComponent<RectTransform>();
|
|
t.SetParent(contentTransform);
|
|
t.localScale = Vector3.one;
|
|
t.pivot = new Vector2(0.5f, 0.5f);
|
|
}
|
|
|
|
if (!Directory.Exists("Assets/Resources/"))
|
|
Directory.CreateDirectory("Assets/Resources/");
|
|
|
|
UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
|
|
GameObject.DestroyImmediate(rootGO);
|
|
#endif
|
|
}
|
|
|
|
[SetUp]
|
|
public void TestSetup()
|
|
{
|
|
m_PrefabRoot = Object.Instantiate(Resources.Load("ScrollRectStableLayoutPrefab")) as GameObject;
|
|
m_CameraGO = new GameObject("Camera", typeof(Camera));
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator ScrollRect_StableWhenStatic()
|
|
{
|
|
//root->canvas->scroll view->viewport->content
|
|
RectTransform t = m_PrefabRoot.transform.GetChild(0).GetChild(0).GetChild(0).GetChild(0) as RectTransform;
|
|
float[] values = new float[5];
|
|
for (int i = 0; i < values.Length; i++)
|
|
{
|
|
values[i] = t.localPosition.y;
|
|
yield return null;
|
|
}
|
|
Assert.AreEqual(values[0], values[1]);
|
|
Assert.AreEqual(values[1], values[2]);
|
|
Assert.AreEqual(values[2], values[3]);
|
|
Assert.AreEqual(values[3], values[4]);
|
|
}
|
|
|
|
[TearDown]
|
|
public void TearDown()
|
|
{
|
|
Object.DestroyImmediate(m_PrefabRoot);
|
|
GameObject.DestroyImmediate(m_CameraGO);
|
|
}
|
|
|
|
[OneTimeTearDown]
|
|
public void OneTimeTearDown()
|
|
{
|
|
#if UNITY_EDITOR
|
|
AssetDatabase.DeleteAsset(kPrefabPath);
|
|
#endif
|
|
}
|
|
}
|