forked from BilalY/Rasagar
161 lines
5.6 KiB
C#
161 lines
5.6 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
using UnityEngine.TestTools;
|
|
using UnityEngine.UI;
|
|
using UnityEngine.UI.Tests;
|
|
using Object = UnityEngine.Object;
|
|
|
|
namespace ToggleTest
|
|
{
|
|
class ToggleGroupTests : IPrebuildSetup
|
|
{
|
|
const string kPrefabToggleGroupPath = "Assets/Resources/TestToggleGroup.prefab";
|
|
|
|
protected GameObject m_PrefabRoot;
|
|
protected List<Toggle> m_toggle = new List<Toggle>();
|
|
protected static int nbToggleInGroup = 2;
|
|
private TestableToggleGroup m_toggleGroup;
|
|
|
|
public void Setup()
|
|
{
|
|
#if UNITY_EDITOR
|
|
var rootGO = new GameObject("rootGo");
|
|
GameObject canvasGO = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
|
|
canvasGO.transform.SetParent(rootGO.transform);
|
|
|
|
var toggleGroupGO = new GameObject("ToggleGroup", typeof(RectTransform), typeof(TestableToggleGroup));
|
|
toggleGroupGO.transform.SetParent(canvasGO.transform);
|
|
toggleGroupGO.AddComponent(typeof(TestableToggleGroup));
|
|
|
|
var toggle0GO = new GameObject("TestToggle0", typeof(RectTransform), typeof(Toggle), typeof(Image));
|
|
toggle0GO.transform.SetParent(toggleGroupGO.transform);
|
|
|
|
var toggle1GO = new GameObject("TestToggle1", typeof(RectTransform), typeof(Toggle), typeof(Image));
|
|
toggle1GO.transform.SetParent(toggleGroupGO.transform);
|
|
|
|
var toggle = toggle0GO.GetComponent<Toggle>();
|
|
toggle.graphic = toggle0GO.GetComponent<Image>();
|
|
toggle.graphic.canvasRenderer.SetColor(Color.white);
|
|
|
|
var toggle1 = toggle1GO.GetComponent<Toggle>();
|
|
toggle1.graphic = toggle1GO.GetComponent<Image>();
|
|
toggle1.graphic.canvasRenderer.SetColor(Color.white);
|
|
|
|
|
|
if (!Directory.Exists("Assets/Resources/"))
|
|
Directory.CreateDirectory("Assets/Resources/");
|
|
|
|
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabToggleGroupPath);
|
|
|
|
GameObject.DestroyImmediate(rootGO);
|
|
#endif
|
|
}
|
|
|
|
[SetUp]
|
|
public void TestSetup()
|
|
{
|
|
m_PrefabRoot = Object.Instantiate(Resources.Load("TestToggleGroup")) as GameObject;
|
|
|
|
m_toggleGroup = m_PrefabRoot.GetComponentInChildren<TestableToggleGroup>();
|
|
m_toggle.AddRange(m_PrefabRoot.GetComponentsInChildren<Toggle>());
|
|
}
|
|
|
|
[TearDown]
|
|
public void TearDown()
|
|
{
|
|
m_toggle.Clear();
|
|
m_toggleGroup = null;
|
|
Object.DestroyImmediate(m_PrefabRoot);
|
|
}
|
|
|
|
[OneTimeTearDown]
|
|
public void OneTimeTearDown()
|
|
{
|
|
#if UNITY_EDITOR
|
|
AssetDatabase.DeleteAsset(kPrefabToggleGroupPath);
|
|
#endif
|
|
}
|
|
|
|
[Test]
|
|
public void TogglingOneShouldDisableOthersInGroup()
|
|
{
|
|
m_toggle[0].group = m_toggleGroup;
|
|
m_toggle[1].group = m_toggleGroup;
|
|
m_toggle[0].isOn = true;
|
|
m_toggle[1].isOn = true;
|
|
Assert.IsFalse(m_toggle[0].isOn);
|
|
Assert.IsTrue(m_toggle[1].isOn);
|
|
}
|
|
|
|
[Test]
|
|
public void DisallowSwitchOffShouldKeepToggleOnWhenClicking()
|
|
{
|
|
m_toggle[0].group = m_toggleGroup;
|
|
m_toggle[1].group = m_toggleGroup;
|
|
m_toggle[0].isOn = true;
|
|
Assert.IsTrue(m_toggle[0].isOn);
|
|
m_toggle[0].OnPointerClick(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Left });
|
|
Assert.IsTrue(m_toggle[0].isOn);
|
|
Assert.IsFalse(m_toggle[1].isOn);
|
|
}
|
|
|
|
[Test]
|
|
public void DisallowSwitchOffShouldDisableToggleWhenClicking()
|
|
{
|
|
m_toggleGroup.allowSwitchOff = true;
|
|
m_toggle[0].group = m_toggleGroup;
|
|
m_toggle[1].group = m_toggleGroup;
|
|
m_toggle[0].isOn = true;
|
|
Assert.IsTrue(m_toggle[0].isOn);
|
|
m_toggle[0].OnPointerClick(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Left });
|
|
Assert.IsFalse(m_toggle[0].isOn);
|
|
Assert.IsFalse(m_toggle[1].isOn);
|
|
}
|
|
|
|
[TestCase(0)]
|
|
[TestCase(1)]
|
|
public void ReEnablingGameObjectWithToggleGroupRetainsPreviouslySelectedToggle(int toggleIndex)
|
|
{
|
|
m_toggle[0].group = m_toggleGroup;
|
|
m_toggle[1].group = m_toggleGroup;
|
|
|
|
m_toggle[toggleIndex].isOn = true;
|
|
m_PrefabRoot.SetActive(false);
|
|
m_PrefabRoot.SetActive(true);
|
|
Assert.IsTrue(m_toggle[toggleIndex].isOn);
|
|
}
|
|
|
|
[Test]
|
|
public void ChangingToggleGroupUnregistersFromOriginalGroup()
|
|
{
|
|
m_toggle[0].group = m_toggleGroup;
|
|
Assert.IsTrue(m_toggleGroup.ToggleListContains(m_toggle[0]));
|
|
m_toggle[0].group = null;
|
|
Assert.IsFalse(m_toggleGroup.ToggleListContains(m_toggle[0]));
|
|
}
|
|
|
|
[Test]
|
|
public void DisabledToggleGroupDoesntControlChildren()
|
|
{
|
|
m_toggleGroup.enabled = false;
|
|
m_toggle[0].group = m_toggleGroup;
|
|
m_toggle[1].group = m_toggleGroup;
|
|
m_toggle[0].isOn = true;
|
|
m_toggle[1].isOn = true;
|
|
Assert.IsTrue(m_toggle[0].isOn);
|
|
Assert.IsTrue(m_toggle[1].isOn);
|
|
|
|
m_toggleGroup.enabled = true;
|
|
IEnumerable<Toggle> activeToggles = m_toggleGroup.ActiveToggles();
|
|
Assert.IsTrue(activeToggles.Count() == 1);
|
|
}
|
|
}
|
|
}
|