Rasagar/Library/PackageCache/com.unity.visualscripting/Runtime/VisualScripting.Flow/Framework/Control/Break.cs
2024-08-26 23:07:20 +03:00

31 lines
692 B
C#

namespace Unity.VisualScripting
{
/// <summary>
/// Stops the execution of the current loop.
/// </summary>
[UnitTitle("Break Loop")]
[UnitCategory("Control")]
[UnitOrder(13)]
public class Break : Unit
{
/// <summary>
/// The entry point for the break.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ControlInput enter { get; private set; }
protected override void Definition()
{
enter = ControlInput(nameof(enter), Operation);
}
public ControlOutput Operation(Flow flow)
{
flow.BreakLoop();
return null;
}
}
}