forked from BilalY/Rasagar
41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System.Collections;
|
|
|
|
namespace Unity.VisualScripting
|
|
{
|
|
public abstract class LoopUnit : Unit
|
|
{
|
|
/// <summary>
|
|
/// The entry point for the loop.
|
|
/// </summary>
|
|
[DoNotSerialize]
|
|
[PortLabelHidden]
|
|
public ControlInput enter { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The action to execute after the loop has been completed or broken.
|
|
/// </summary>
|
|
[DoNotSerialize]
|
|
public ControlOutput exit { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The action to execute at each loop.
|
|
/// </summary>
|
|
[DoNotSerialize]
|
|
public ControlOutput body { get; private set; }
|
|
|
|
protected override void Definition()
|
|
{
|
|
enter = ControlInputCoroutine(nameof(enter), Loop, LoopCoroutine);
|
|
exit = ControlOutput(nameof(exit));
|
|
body = ControlOutput(nameof(body));
|
|
|
|
Succession(enter, body);
|
|
Succession(enter, exit);
|
|
}
|
|
|
|
protected abstract ControlOutput Loop(Flow flow);
|
|
|
|
protected abstract IEnumerator LoopCoroutine(Flow flow);
|
|
}
|
|
}
|