forked from BilalY/Rasagar
98 lines
2.8 KiB
C#
98 lines
2.8 KiB
C#
using System;
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Handles an exception if it occurs.
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/// </summary>
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[UnitCategory("Control")]
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[UnitOrder(17)]
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[UnitFooterPorts(ControlOutputs = true)]
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public sealed class TryCatch : Unit
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{
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/// <summary>
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/// The entry point for the try-catch block.
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/// </summary>
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[DoNotSerialize]
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[PortLabelHidden]
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public ControlInput enter { get; private set; }
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/// <summary>
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/// The action to attempt.
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/// </summary>
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[DoNotSerialize]
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public ControlOutput @try { get; private set; }
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/// <summary>
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/// The action to execute if an exception is thrown.
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/// </summary>
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[DoNotSerialize]
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public ControlOutput @catch { get; private set; }
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/// <summary>
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/// The action to execute afterwards, regardless of whether there was an exception.
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/// </summary>
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[DoNotSerialize]
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public ControlOutput @finally { get; private set; }
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/// <summary>
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/// The exception that was thrown in the try block.
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/// </summary>
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[DoNotSerialize]
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public ValueOutput exception { get; private set; }
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[Serialize]
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[Inspectable, UnitHeaderInspectable]
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[TypeFilter(typeof(Exception), Matching = TypesMatching.AssignableToAll)]
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[TypeSet(TypeSet.SettingsAssembliesTypes)]
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public Type exceptionType { get; set; } = typeof(Exception);
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public override bool canDefine => exceptionType != null && typeof(Exception).IsAssignableFrom(exceptionType);
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protected override void Definition()
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{
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enter = ControlInput(nameof(enter), Enter);
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@try = ControlOutput(nameof(@try));
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@catch = ControlOutput(nameof(@catch));
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@finally = ControlOutput(nameof(@finally));
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exception = ValueOutput(exceptionType, nameof(exception));
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Assignment(enter, exception);
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Succession(enter, @try);
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Succession(enter, @catch);
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Succession(enter, @finally);
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}
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public ControlOutput Enter(Flow flow)
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{
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if (flow.isCoroutine)
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{
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throw new NotSupportedException("Coroutines cannot catch exceptions.");
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}
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try
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{
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flow.Invoke(@try);
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}
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catch (Exception ex)
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{
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if (exceptionType.IsInstanceOfType(ex))
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{
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flow.SetValue(exception, ex);
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flow.Invoke(@catch);
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}
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else
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{
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throw;
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}
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}
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finally
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{
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flow.Invoke(@finally);
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}
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return null;
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}
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}
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}
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