forked from BilalY/Rasagar
37 lines
1.0 KiB
C#
37 lines
1.0 KiB
C#
using System.ComponentModel;
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Called when a UnityEvent points to TriggerUnityEvent.
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/// </summary>
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[UnitCategory("Events")]
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[UnitTitle("UnityEvent")]
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[UnitOrder(2)]
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[DisplayName("Visual Scripting Unity Event")]
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public sealed class BoltUnityEvent : MachineEventUnit<string>
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{
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protected override string hookName => EventHooks.UnityEvent;
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/// <summary>
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/// The name of the event. The event will only trigger if this value
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/// is equal to the string parameter passed in the UnityEvent.
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/// </summary>
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[DoNotSerialize]
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[PortLabelHidden]
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public ValueInput name { get; private set; }
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protected override void Definition()
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{
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base.Definition();
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name = ValueInput(nameof(name), string.Empty);
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}
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protected override bool ShouldTrigger(Flow flow, string name)
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{
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return CompareNames(flow, this.name, name);
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}
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}
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}
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