forked from BilalY/Rasagar
67 lines
1.8 KiB
C#
67 lines
1.8 KiB
C#
using System;
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Compares two inputs to determine if they are equal or not equal.
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/// </summary>
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[UnitCategory("Logic")]
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[UnitTitle("Equality Comparison")]
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[UnitSurtitle("Equality")]
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[UnitShortTitle("Comparison")]
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[UnitOrder(4)]
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[Obsolete("Use the Comparison node instead.")]
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public sealed class EqualityComparison : Unit
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{
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/// <summary>
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/// The first input.
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/// </summary>
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[DoNotSerialize]
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public ValueInput a { get; private set; }
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/// <summary>
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/// The second input.
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/// </summary>
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[DoNotSerialize]
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public ValueInput b { get; private set; }
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/// <summary>
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/// Whether A is equal to B.
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/// </summary>
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[DoNotSerialize]
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[PortLabel("A = B")]
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public ValueOutput equal { get; private set; }
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/// <summary>
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/// Whether A is different than B.
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/// </summary>
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[DoNotSerialize]
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[PortLabel("A \u2260 B")]
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public ValueOutput notEqual { get; private set; }
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protected override void Definition()
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{
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a = ValueInput<object>(nameof(a)).AllowsNull();
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b = ValueInput<object>(nameof(b)).AllowsNull();
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equal = ValueOutput(nameof(equal), Equal).Predictable();
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notEqual = ValueOutput(nameof(notEqual), NotEqual).Predictable();
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Requirement(a, equal);
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Requirement(b, equal);
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Requirement(a, notEqual);
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Requirement(b, notEqual);
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}
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private bool Equal(Flow flow)
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{
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return OperatorUtility.Equal(flow.GetValue(a), flow.GetValue(b));
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}
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private bool NotEqual(Flow flow)
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{
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return OperatorUtility.NotEqual(flow.GetValue(a), flow.GetValue(b));
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}
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}
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}
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