forked from BilalY/Rasagar
57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
namespace Unity.VisualScripting
|
|
{
|
|
[UnitOrder(501)]
|
|
public abstract class Lerp<T> : Unit
|
|
{
|
|
/// <summary>
|
|
/// The first value.
|
|
/// </summary>
|
|
[DoNotSerialize]
|
|
public ValueInput a { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The second value.
|
|
/// </summary>
|
|
[DoNotSerialize]
|
|
public ValueInput b { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The interpolation value.
|
|
/// </summary>
|
|
[DoNotSerialize]
|
|
public ValueInput t { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The linear interpolation between A and B at T.
|
|
/// </summary>
|
|
[DoNotSerialize]
|
|
[PortLabelHidden]
|
|
public ValueOutput interpolation { get; private set; }
|
|
|
|
[DoNotSerialize]
|
|
protected virtual T defaultA => default(T);
|
|
|
|
[DoNotSerialize]
|
|
protected virtual T defaultB => default(T);
|
|
|
|
protected override void Definition()
|
|
{
|
|
a = ValueInput(nameof(a), defaultA);
|
|
b = ValueInput(nameof(b), defaultB);
|
|
t = ValueInput<float>(nameof(t), 0);
|
|
interpolation = ValueOutput(nameof(interpolation), Operation).Predictable();
|
|
|
|
Requirement(a, interpolation);
|
|
Requirement(b, interpolation);
|
|
Requirement(t, interpolation);
|
|
}
|
|
|
|
private T Operation(Flow flow)
|
|
{
|
|
return Operation(flow.GetValue<T>(a), flow.GetValue<T>(b), flow.GetValue<float>(t));
|
|
}
|
|
|
|
public abstract T Operation(T a, T b, float t);
|
|
}
|
|
}
|