forked from BilalY/Rasagar
62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
using UnityEngine;
|
|
|
|
namespace Unity.VisualScripting
|
|
{
|
|
[UnitOrder(502)]
|
|
public abstract class MoveTowards<T> : Unit
|
|
{
|
|
/// <summary>
|
|
/// The current value.
|
|
/// </summary>
|
|
[DoNotSerialize]
|
|
public ValueInput current { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The target value.
|
|
/// </summary>
|
|
[DoNotSerialize]
|
|
public ValueInput target { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The maximum scalar increment between values.
|
|
/// </summary>
|
|
[DoNotSerialize]
|
|
public ValueInput maxDelta { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The incremented value.
|
|
/// </summary>
|
|
[DoNotSerialize]
|
|
[PortLabelHidden]
|
|
public ValueOutput result { get; private set; }
|
|
|
|
[Serialize, Inspectable, UnitHeaderInspectable("Per Second"), InspectorToggleLeft]
|
|
public bool perSecond { get; set; }
|
|
|
|
[DoNotSerialize]
|
|
protected virtual T defaultCurrent => default(T);
|
|
|
|
[DoNotSerialize]
|
|
protected virtual T defaultTarget => default(T);
|
|
|
|
protected override void Definition()
|
|
{
|
|
current = ValueInput(nameof(current), defaultCurrent);
|
|
target = ValueInput(nameof(target), defaultTarget);
|
|
maxDelta = ValueInput<float>(nameof(maxDelta), 0);
|
|
result = ValueOutput(nameof(result), Operation);
|
|
|
|
Requirement(current, result);
|
|
Requirement(target, result);
|
|
Requirement(maxDelta, result);
|
|
}
|
|
|
|
private T Operation(Flow flow)
|
|
{
|
|
return Operation(flow.GetValue<T>(current), flow.GetValue<T>(target), flow.GetValue<float>(maxDelta) * (perSecond ? Time.deltaTime : 1));
|
|
}
|
|
|
|
public abstract T Operation(T current, T target, float maxDelta);
|
|
}
|
|
}
|