forked from BilalY/Rasagar
61 lines
1.7 KiB
C#
61 lines
1.7 KiB
C#
namespace Unity.VisualScripting
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{
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[UnitOrder(202)]
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public abstract class Round<TInput, TOutput> : Unit
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{
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public enum Rounding
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{
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Floor = 0,
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Ceiling = 1,
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AwayFromZero = 2,
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}
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/// <summary>
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/// The rounding mode.
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/// </summary>
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[Inspectable, UnitHeaderInspectable, Serialize]
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public Rounding rounding { get; set; } = Rounding.AwayFromZero;
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/// <summary>
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/// The value to round.
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/// </summary>
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[DoNotSerialize]
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[PortLabelHidden]
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public ValueInput input { get; private set; }
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/// <summary>
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/// The rounded value.
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/// </summary>
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[DoNotSerialize]
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[PortLabelHidden]
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public ValueOutput output { get; private set; }
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protected override void Definition()
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{
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input = ValueInput<TInput>(nameof(input));
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output = ValueOutput(nameof(output), Operation).Predictable();
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Requirement(input, output);
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}
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protected abstract TOutput Floor(TInput input);
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protected abstract TOutput AwayFromZero(TInput input);
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protected abstract TOutput Ceiling(TInput input);
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public TOutput Operation(Flow flow)
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{
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switch (rounding)
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{
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case Rounding.Floor:
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return Floor(flow.GetValue<TInput>(input));
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case Rounding.AwayFromZero:
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return AwayFromZero(flow.GetValue<TInput>(input));
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case Rounding.Ceiling:
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return Ceiling(flow.GetValue<TInput>(input));
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default:
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throw new UnexpectedEnumValueException<Rounding>(rounding);
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}
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}
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}
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}
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