forked from BilalY/Rasagar
62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
using System.Linq;
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Fetches input values from the parent super unit for this graph.
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/// </summary>
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[UnitCategory("Nesting")]
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[UnitOrder(1)]
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[UnitTitle("Input")]
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public sealed class GraphInput : Unit
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{
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public override bool canDefine => graph != null;
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protected override void Definition()
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{
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isControlRoot = true;
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foreach (var controlInputDefinition in graph.validPortDefinitions.OfType<ControlInputDefinition>())
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{
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ControlOutput(controlInputDefinition.key);
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}
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foreach (var valueInputDefinition in graph.validPortDefinitions.OfType<ValueInputDefinition>())
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{
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var key = valueInputDefinition.key;
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var type = valueInputDefinition.type;
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ValueOutput(type, key, (flow) =>
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{
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var superUnit = flow.stack.GetParent<SubgraphUnit>();
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if (flow.enableDebug)
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{
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var editorData = flow.stack.GetElementDebugData<IUnitDebugData>(superUnit);
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editorData.lastInvokeFrame = EditorTimeBinding.frame;
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editorData.lastInvokeTime = EditorTimeBinding.time;
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}
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flow.stack.ExitParentElement();
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superUnit.EnsureDefined();
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var value = flow.GetValue(superUnit.valueInputs[key], type);
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flow.stack.EnterParentElement(superUnit);
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return value;
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});
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}
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}
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protected override void AfterDefine()
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{
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graph.onPortDefinitionsChanged += Define;
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}
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protected override void BeforeUndefine()
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{
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graph.onPortDefinitionsChanged -= Define;
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}
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}
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}
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