forked from BilalY/Rasagar
36 lines
873 B
C#
36 lines
873 B
C#
using System.Collections;
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using UnityEngine;
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namespace Unity.VisualScripting
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{
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/// <summary>
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/// Delays flow by waiting until a condition becomes true.
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/// </summary>
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[UnitTitle("Wait Until")]
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[UnitShortTitle("Wait Until")]
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[UnitOrder(2)]
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public class WaitUntilUnit : WaitUnit
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{
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/// <summary>
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/// The condition to await.
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/// </summary>
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[DoNotSerialize]
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public ValueInput condition { get; private set; }
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protected override void Definition()
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{
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base.Definition();
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condition = ValueInput<bool>(nameof(condition));
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Requirement(condition, enter);
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}
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protected override IEnumerator Await(Flow flow)
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{
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yield return new WaitUntil(() => flow.GetValue<bool>(condition));
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yield return exit;
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}
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}
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}
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