forked from BilalY/Rasagar
58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
using UnityEngine;
|
|
|
|
namespace Unity.VisualScripting
|
|
{
|
|
/// <summary>
|
|
/// Checks whether a variable is defined.
|
|
/// </summary>
|
|
[UnitTitle("Has Variable")]
|
|
public sealed class IsVariableDefined : UnifiedVariableUnit
|
|
{
|
|
/// <summary>
|
|
/// Whether the variable is defined.
|
|
/// </summary>
|
|
[DoNotSerialize]
|
|
[PortLabel("Defined")]
|
|
[PortLabelHidden]
|
|
[PortKey("isDefined")]
|
|
public ValueOutput isVariableDefined { get; private set; }
|
|
|
|
protected override void Definition()
|
|
{
|
|
base.Definition();
|
|
|
|
isVariableDefined = ValueOutput("isDefined", IsDefined);
|
|
|
|
Requirement(name, isVariableDefined);
|
|
|
|
if (kind == VariableKind.Object)
|
|
{
|
|
Requirement(@object, isVariableDefined);
|
|
}
|
|
}
|
|
|
|
private bool IsDefined(Flow flow)
|
|
{
|
|
var name = flow.GetValue<string>(this.name);
|
|
|
|
switch (kind)
|
|
{
|
|
case VariableKind.Flow:
|
|
return flow.variables.IsDefined(name);
|
|
case VariableKind.Graph:
|
|
return Variables.Graph(flow.stack).IsDefined(name);
|
|
case VariableKind.Object:
|
|
return Variables.Object(flow.GetValue<GameObject>(@object)).IsDefined(name);
|
|
case VariableKind.Scene:
|
|
return Variables.Scene(flow.stack.scene).IsDefined(name);
|
|
case VariableKind.Application:
|
|
return Variables.Application.IsDefined(name);
|
|
case VariableKind.Saved:
|
|
return Variables.Saved.IsDefined(name);
|
|
default:
|
|
throw new UnexpectedEnumValueException<VariableKind>(kind);
|
|
}
|
|
}
|
|
}
|
|
}
|