forked from BilalY/Rasagar
49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace Unity.VisualScripting
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{
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public sealed class InvalidOutput : UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>, IUnitInvalidPort, IUnitOutputPort
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{
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public InvalidOutput(string key) : base(key) { }
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public override IEnumerable<InvalidConnection> validConnections => unit?.graph?.invalidConnections.WithSource(this) ?? Enumerable.Empty<InvalidConnection>();
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public override IEnumerable<InvalidConnection> invalidConnections => Enumerable.Empty<InvalidConnection>();
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public override IEnumerable<IUnitInputPort> validConnectedPorts => validConnections.Select(c => c.destination);
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public override IEnumerable<IUnitInputPort> invalidConnectedPorts => invalidConnections.Select(c => c.destination);
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public override bool CanConnectToValid(IUnitInputPort port)
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{
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return false;
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}
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public override void ConnectToValid(IUnitInputPort port)
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{
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ConnectInvalid(this, port);
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}
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public override void ConnectToInvalid(IUnitInputPort port)
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{
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ConnectInvalid(this, port);
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}
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public override void DisconnectFromValid(IUnitInputPort port)
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{
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DisconnectInvalid(this, port);
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}
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public override void DisconnectFromInvalid(IUnitInputPort port)
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{
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DisconnectInvalid(this, port);
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}
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public override IUnitPort CompatiblePort(IUnit unit)
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{
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return null;
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}
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}
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}
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