forked from BilalY/Rasagar
77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
namespace Unity.VisualScripting
|
|
{
|
|
[TypeIcon(typeof(StateGraph))]
|
|
[UnitCategory("Nesting")]
|
|
public sealed class StateUnit : NesterUnit<StateGraph, StateGraphAsset>
|
|
{
|
|
public StateUnit() : base() { }
|
|
|
|
public StateUnit(StateGraphAsset macro) : base(macro) { }
|
|
|
|
/// <summary>
|
|
/// The entry point to start the state graph.
|
|
/// </summary>
|
|
[DoNotSerialize]
|
|
public ControlInput start { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The entry point to stop the state graph.
|
|
/// </summary>
|
|
[DoNotSerialize]
|
|
public ControlInput stop { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The action to execute after the state graph has been started.
|
|
/// </summary>
|
|
[DoNotSerialize]
|
|
public ControlOutput started { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The action to execute after the state graph has been stopped.
|
|
/// </summary>
|
|
[DoNotSerialize]
|
|
public ControlOutput stopped { get; private set; }
|
|
|
|
public static StateUnit WithStart()
|
|
{
|
|
var stateUnit = new StateUnit();
|
|
stateUnit.nest.source = GraphSource.Embed;
|
|
stateUnit.nest.embed = StateGraph.WithStart();
|
|
return stateUnit;
|
|
}
|
|
|
|
protected override void Definition()
|
|
{
|
|
start = ControlInput(nameof(start), Start);
|
|
stop = ControlInput(nameof(stop), Stop);
|
|
|
|
started = ControlOutput(nameof(started));
|
|
stopped = ControlOutput(nameof(stopped));
|
|
|
|
Succession(start, started);
|
|
Succession(stop, stopped);
|
|
}
|
|
|
|
private ControlOutput Start(Flow flow)
|
|
{
|
|
flow.stack.EnterParentElement(this);
|
|
nest.graph.Start(flow);
|
|
flow.stack.ExitParentElement();
|
|
return started;
|
|
}
|
|
|
|
private ControlOutput Stop(Flow flow)
|
|
{
|
|
flow.stack.EnterParentElement(this);
|
|
nest.graph.Stop(flow);
|
|
flow.stack.ExitParentElement();
|
|
return stopped;
|
|
}
|
|
|
|
public override StateGraph DefaultGraph()
|
|
{
|
|
return StateGraph.WithStart();
|
|
}
|
|
}
|
|
}
|